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Quest

Gathering Light

A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
SpareSimian+40via Wowhead (opens the original comment in a new tab)

There's a trip line just before where Turalyon meets the demon on the road. You may move too fast to trigger it and not get credit for finding the Shattered Fields. Just run back a few dozen feet before the demon and you should trigger it.

2
larzor+23via Wowhead (opens the original comment in a new tab)

Stay at the Vindicaar a bit longer, there is more dialogue than you think, that you might miss.

In case you missed it:

Turalyon: Son, there is so much more we have to say, but our allies at the Xenedar will soon be overrun.
Alleria: You must go to their aid Turalyon. I will scout behind enemy lines and provide a distraction. We will return soon, Arator.
Arator: I... understand. Light be with you both.
Vereesa: Stay safe. We will gather the others and prepare for the battle to come.

<Turalyon and Alleria leave>

Arator: It pains me to see them go, Aunt Vereesa. I could not bear to lose them now, not after waiting all these years.
Vereesa: Have patience, Arator. It may take time, but your family will be whole again. I know it.

<Some time of silence passes>

Arator: No doubt my mother will soon ask about Sylvanas. What are you going to tell her?
Vereesa: It is a conversation I know we must have, but the thought of it fills me with dread. How can I explain to Alleria what our sister has become? The truth will break her heart.

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 45
LocationKrokuun, The Vindicaar, The Vindicaar
Quest ID47431

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47431))

What to do

WhereKrokuun, The Vindicaar, The Vindicaar
StorylineThe Light Mother, step 1 of 13
Rewards5g 5s 50c, 775 XP

Description

Alleria and I long for more time with our son, but we cannot afford to wait any longer, {name}. We must strike now. The Army of the Light is scattered, but not defeated. Any survivors should have stayed near the crash site of the Xenedar. If there is any hope of victory, we must rally them and rescue Xe'ra. With the pit lords dealt with, we should have a safer route to the Xenedar. Meet me in the krokul hovel as soon as you can.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Krokuun Quest turn-in 6 mapped points
Krokuun map showing where to go for Gathering LightTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #830 40.4 63.4

The Vindicaar Objective area no plotted point
The Vindicaar Objective area no plotted point

Coordinates

  • Turn-inKrokuun 40.4, 63.4/way #830 40.4 63.4
  • Objective areaKrokuun 62.0, 87.0/way #830 62.0 87.0
  • Objective areaKrokuun 55.9, 67.6/way #830 55.9 67.6
  • Objective areaKrokuun 44.9, 65.6/way #830 44.9 65.6
  • Objective areaKrokuun 40.5, 63.2/way #830 40.5 63.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Krokuun map

Quests whose map markers the client places closest to this one on Krokuun, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Krokuun:

  • Shattered Fields, KrokuunAlliance and Horde · at the same spot
  • Krokul Hovel, KrokuunAlliance and Horde · about 570 yards east
  • Destiny Point, KrokuunAlliance and Horde · about 900 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 990 yards south-east (on The Vindicaar map)
  • Objective areaabout 1,000 yards south-east
  • Objective areaabout 590 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold5 silver
Experience775 XP

Storyline

The Light Mother

Part 1 of 13.

Next: A Grim Equation

  1. 1Gathering Light
  2. 2A Grim Equation
  3. 3The Best Prevention
  4. 4Crystals Not Included
  5. 5Fire At Will
  6. 6Locating the Longshot
  7. 7Bringing the Big Guns
  8. 8Lightly Roasted
  9. 9The Light Mother
  10. 10Light's Return
  11. 11The Child of Light and Shadow
  12. 12Essence of the Light Mother
  13. 13An Offering of Light

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • A Grim EquationKrokuun · Level 45

    They were waiting for us when we crashed. It was all we could do to establish our small outpost. Even now they drain the souls of our fallen to fuel their attacks. Destroy their soul coffers. Free our comrades and let them join the Light. When you have finished, find Y'mera in the field.

The storyline at a glance

The Light Mother has 13 steps, from Gathering Light to An Offering of Light.

Maps its steps are placed on (steps per map): Krokuun (10), The Vindicaar (3).

Other storylines on the Krokuun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.