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Quest

Locating the Longshot

A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
Quest ID47771

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47771))

What to do

StorylineThe Light Mother, step 6 of 13
Rewards5g 5s 50c, 6,150 XP

Description

We're going to need a bigger gun if we hope to free Xe'ra. One of the other bunkers crashed closer to the Xenedar. If Baraat was on it, he will have already begun surveying the area. Perhaps he's found the main cannon of the ship. If you head over that way, make sure he hasn't died, will you?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Krokuun Quest turn-in 2 mapped points
Krokuun map showing where to go for Locating the LongshotTurn-inObjective area

In-game waypoint: /way #830 31.4 63.8

Coordinates

  • Turn-inKrokuun 31.4, 63.8/way #830 31.4 63.8
  • Objective areaKrokuun 31.8, 71.8/way #830 31.8 71.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Krokuun map

Quests whose map markers the client places closest to this one on Krokuun, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Krokuun:

  • Shattered Fields, KrokuunAlliance and Horde · about 330 yards east
  • Krokul Hovel, KrokuunAlliance and Horde · about 900 yards east
  • Destiny Point, KrokuunAlliance and Horde · about 1,200 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold5 silver
Experience6,150 XP
ReputationArmy of the Light +25

Reward details

Reputation: Army of the Light +25

After the fall of Argus, the draenei's finest warriors followed the prime naaru Xe'ra across the cosmos in an eternal war to bring about the Legion's end. Since then, other survivors of the Burning Crusade have joined the ranks of the Lightforged.

Reputation group: Legion.

Other quests in Krokuun that reward Army of the Light reputation: A Grim Equation (+150), Crystals Not Included (+150), Overwhelming Power (+150), A Strike at the Heart (+250), The Mysterious Missive (+75), Imprisoned Inquisitor (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Light Mother

Part 6 of 13.

Previous: Fire At Will · Next: Bringing the Big Guns

  1. 1Gathering Light
  2. 2A Grim Equation
  3. 3The Best Prevention
  4. 4Crystals Not Included
  5. 5Fire At Will
  6. 6Locating the Longshot
  7. 7Bringing the Big Guns
  8. 8Lightly Roasted
  9. 9The Light Mother
  10. 10Light's Return
  11. 11The Child of Light and Shadow
  12. 12Essence of the Light Mother
  13. 13An Offering of Light

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Fire At WillKrokuun · Level 45

    Look out there, the wings of the bats fill the sky. We must offer what ranged support we can, but our hands are full here. It looks like the Legion has not yet destroyed all of the artillery batteries. If you can get to one, you should be able to show those flying fiends the Light.

After this quest

Taken from the storyline's own step order.

  • Bringing the Big GunsKrokuun · Level 45

    Light's Judgment has a security feature to prevent it from falling into enemy hands. We can trigger its recall mechanism, which will teleport it back to a vessel. With the Xenedar out of commission, the gun should recall to your ship instead. You can make good use of its firepower.

The storyline at a glance

The Light Mother has 13 steps, from Gathering Light to An Offering of Light.

Maps its steps are placed on (steps per map): Krokuun (10), The Vindicaar (3).

Other storylines on the Krokuun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.