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Quest

Fire At Will

A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
moneybiz+6via Wowhead (opens the original comment in a new tab)

So just incase anyone else has this issue. I had my pet bar moved off to the left side of my screed and when I went to do this quest I didn't notice that when you click on the ammunition and it turns the cannon into a friendly target it uses your pet bar to fire at the gates. So just make sure you have your pet bar visible for this quest.

3
deiXide+4via Wowhead (opens the original comment in a new tab)

Note, this is NOT the same quest as Fire At Will!, which is in Blades Edge Mountains (Outland). If you're here for THAT quest, here's the solution: Use the ammo next to the cannon that is marked on your map. Then use your pet bar to fire "artillery on the warp gate" (green icon). Kill the imps as they come out and use the artillery icon on cooldown. It takes about 7 hits (or 70 seconds if you use it on cooldown) to destroy each gate. Repeat for the other cannon on your map.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 45
Quest ID47508

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47508))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Light Mother, step 5 of 13
RewardsLightforged Cannon Projectile, 20g 22s, 6,150 XP

Description

Look out there, the wings of the bats fill the sky. We must offer what ranged support we can, but our hands are full here. It looks like the Legion has not yet destroyed all of the artillery batteries. If you can get to one, you should be able to show those flying fiends the Light.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Krokuun Quest turn-in 7 mapped points
Krokuun map showing where to go for Fire At WillTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #830 31.8 71.8

Coordinates

  • Turn-inKrokuun 31.8, 71.8/way #830 31.8 71.8
  • Objective area (centre of the marked area)Krokuun 30.9, 78.5/way #830 30.9 78.5
  • Objective areaKrokuun 32.1, 72.9/way #830 32.1 72.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Krokuun map

Quests whose map markers the client places closest to this one on Krokuun, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Krokuun:

  • Shattered Fields, KrokuunAlliance and Horde · about 380 yards north-east
  • Krokul Hovel, KrokuunAlliance and Horde · about 890 yards east
  • Vindicaar, KrokuunAlliance and Horde · about 1,200 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards south
  • Objective areaabout 30 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationArmy of the Light +250

Reward details

Items you receive

TypeConsumable
Item level1
BindingBinds when picked up
Sells to vendors for25 gold

Reputation: Army of the Light +250

After the fall of Argus, the draenei's finest warriors followed the prime naaru Xe'ra across the cosmos in an eternal war to bring about the Legion's end. Since then, other survivors of the Burning Crusade have joined the ranks of the Lightforged.

Reputation group: Legion.

Other quests in Krokuun that reward Army of the Light reputation: A Grim Equation (+150), Crystals Not Included (+150), Overwhelming Power (+150), A Strike at the Heart (+250), The Mysterious Missive (+75), Imprisoned Inquisitor (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Light Mother

Part 5 of 13.

Previous: Crystals Not Included · Next: Locating the Longshot

  1. 1Gathering Light
  2. 2A Grim Equation
  3. 3The Best Prevention
  4. 4Crystals Not Included
  5. 5Fire At Will
  6. 6Locating the Longshot
  7. 7Bringing the Big Guns
  8. 8Lightly Roasted
  9. 9The Light Mother
  10. 10Light's Return
  11. 11The Child of Light and Shadow
  12. 12Essence of the Light Mother
  13. 13An Offering of Light

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Crystals Not IncludedKrokuun · Level 45

    Turalyon is safe, and we can start to fight back. First things first, we must secure what supplies we can from the crash. Even though we are blessed by the Light, our ships still rely on crystal technology.

After this quest

Taken from the storyline's own step order.

  • Locating the LongshotKrokuun · Level 45

    We're going to need a bigger gun if we hope to free Xe'ra. One of the other bunkers crashed closer to the Xenedar. If Baraat was on it, he will have already begun surveying the area. Perhaps he's found the main cannon of the ship. If you head over that way, make sure he hasn't died, will you?

The storyline at a glance

The Light Mother has 13 steps, from Gathering Light to An Offering of Light.

Maps its steps are placed on (steps per map): Krokuun (10), The Vindicaar (3).

Other storylines on the Krokuun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.