You can get all the hides from skinning beasts around the Nesingwary expedition. [item=129900] from bears up the mountain, [item=129901] is from stags near the river, [item=129903] from sabers near the expedition.
The reward is Deadeye Monocle, you can't transmog it but you can send it to your bank alt.Here is my main Skinning post: [spell=201707].
You can find more info about the profession there.Highmountain Hides quest video: https://www.youtube.com/watch?v=_oTqt15Q1G8
Full quest chain under the spoiler.
You can see how far you are in the storyline.Spoiler
IDQuestZoneRewardVideo28[spell=194825]https://youtu.be/4G7x1BsPt8k
Quest
Highmountain Hides
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
From "Bear Huntin'": "They say a single hair from the back of a bristlefur bear is sharp enough to cut a dwarf's beard. But if the fur doesn't kill you, the maul will." "These pelts are even sharper than I imagined."
From "Highmountain Hides": <Hemet buries his nose deep into the bear hide.>
...Goodbye, Nesingwary. It was nice knowing you.
It seems you simply have to skin stuff and follow the quests it gives when it gives them because Mother's Skinning Knife and the Deadeye Monocle quests are not available when you visit the npc's right away without doing any of the previous quests.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40134))
Description
So, ye're a skinner too, aye? That's great news, {name}! I don't think I ever knew we shared that in common. Ye've GOT ta see some o'the hides we've got here in Highmountain. Why, I'd give me spare monacle just t'get me hands on some o'those fine, silky hides...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 40.0 52.6
Coordinates
- Turn-inHighmountain 40.0, 52.6
/way #650 40.0 52.6 - Objective area (centre of the marked area)Highmountain 37.4, 43.4
/way #650 37.4 43.4 - Objective area (centre of the marked area)Highmountain 66.1, 58.7
/way #650 66.1 58.7 - Objective area (centre of the marked area)Highmountain 41.2, 31.2
/way #650 41.2 31.2 - Objective area (centre of the marked area)Highmountain 44.8, 29.7
/way #650 44.8 29.7 - Objective area (centre of the marked area)Highmountain 44.9, 45.3
/way #650 44.9 45.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Moose on the Loose about 10 yards
- Moose Shootin' about 20 yards
- Bear Huntin' about 20 yards
- Note-Eating Goats about 20 yards
- Amateur Hour about 20 yards
- An Offering of Ammo about 20 yards
- Scout It Out about 20 yards
- I'm Not Lion! about 20 yards
- Moozy's Adventure about 260 yards
- Assault on Highmountain about 370 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Nesingwary's Retreat, Highmountain
- Trueshot Lodge
- Trueshot Lodge, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Legion Skinning
Part 4 of 10.
Previous: Scrap of Pants · Next: The Freedom to Roam
- 1Stonehide Leather Sample
- 2In One Piece
- 3Scrap of Pants
- 4Highmountain Hides
- 5The Freedom to Roam
- 6Immaculate Stonehide Leather
- 7Leather for Ske'rit
- 8Trial of the Crusader: Hides of Legend
- 9Halls of Valor: The Hide of Fenryr
- 10Ske'rit's Leather Handbook
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Scrap of Pants
The mouth of this particular beast contained a piece of handsewn cloth. The fabric bears the word "singwa". While the term "singwa" is unfamiliar, it DOES happen to be the middle of the last name of a fairly notable Azerothian skinner.
After this quest
Taken from the storyline's own step order.
- The Freedom to Roam
I remember bein' young, <name>. D'ye remember it? So much less responsibility... I could just run around as I pleased. Now, I'm pretty much stuck with my hunting crew, here in Highmountain. There're so many interestin' creatures in the other regions o'the Broken Isles, though.
The storyline at a glance
Legion Skinning has 10 steps, from Stonehide Leather Sample to Ske'rit's Leather Handbook.
Maps its steps are placed on (steps per map): Darkshore (3), Dalaran (2), Suramar (2), Highmountain (1).
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.