Upon acceptance:
Miall says: Ared would not want to see me standing here crying like this. Let's go to this armory of yours.
Miall says: This look amazing! If only Ared was alive to see this, he would be so proud!Next quest - Out of Jovite.
Quest
In Ared's Memory
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
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In Ared's Memory http://youtu.be/9ST1glmEdLQ
Video Guide: https://www.youtube.com/watch?v=oYJSPjrGkL0
Accept The Quarry Quandary from [npc=79133] at coords 69.8, 20.8.
1. The Quarry Quandary - (Video) - Travel out of Fort Wrynn through the western exit and then to coords 69.2, 19.3, turn the quest in to [npc=79159], accepting In Ared's Memory.
In Ared's Memory - Enter Fort Wrynn, and turn this quest in to [npc=79329], now located inside your Wyrnn Artillery Tower.
• Accept the quests, Out of Jovite, Gas Guzzlers, and Iridium Recovery from her at the same time.2. Out of Jovite - (Video) - Exit Fort Wrynn, and travel east to the entrance of a cave at coords 75.3, 22.3.
• Loot 12 [object=230268], which appear as small green pieces of ore that are located in the walls, inside the cave.3. Iridium Recovery - (Video) - As you progress through the cave, kill [npc=80072] and loot the [item=110898] from their corpses. The [npc=80072] appear as flying purple crystals that "patrol" the cave.
4. Gas Guzzlers - (Video) - Defeat Goren in this cave and use your [item=111910] on them to obtain 6 Goren Gas Samples.
• You can use your [item=6948] to get back to Fort Wrynn more quickly, or travel back on foot.
• Turn in the quests to [npc=79329], at coords 70.1, 20.2, inside your Wyrnn Artillery Tower.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35045))
Requirements
Read from the Blizzard quest API.
What to do
Description
My master has gone on to the Light, but I will continue his work. <Miall looks to Ared > Shanai ortar, Ared. I will have his body sent to Auchindoun. For now, show me this artillery tower of yours.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #535 70.2 20.2
Coordinates
- Turn-inTalador 70.2, 20.2
/way #535 70.2 20.2 - Objective areaTalador 69.1, 19.6
/way #535 69.1 19.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- The Battle for Shattrath about 40 yards
- In Short Supply about 480 yards
- Iron Them Out about 480 yards
- Through the Looking Glass about 480 yards
- Too Many Irons in the Fire about 480 yards
- Engineering Her Demise about 480 yards
- Dreadpiston about 480 yards
- Thaelin's Quick Fix about 480 yards
- Decommissioned Mission about 480 yards
- Vol. X Pages ? about 480 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Talador:
- Fort Wrynn (Alliance), Talador
- Redemption Rise, Talador
- Zangarra, Talador
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Establishing your Outpost
Part 2 of 25.
Previous: The Quarry Quandary · Next: Out of Jovite
- 1The Quarry Quandary
- 2In Ared's Memory
- 3Out of Jovite
- 4Iridium Recovery
- 5Gas Guzzlers
- 6Going to the Gordunni
- 7Dropping Bombs
- 8Supply Recovery
- 9Prized Repossessions
- 10Punching Through
- 11The Lord of the Gordunni
- 12The Only Way to Travel
Showing steps 1 to 12 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Quarry Quandary
Now that we have the artillery tower built, we're going to need some skilled hands to run it. I've heard that Ared, one of the best smiths in Shattrath, managed to escape the city's fall. He should be just outside the north wall with the rest of the refugees.
After this quest
Taken from the storyline's own step order.
- Out of Jovite
Ared and I came this way because we needed a good supply of metal to build his designs and some of the best metal is the jovite that comes from the mine in Kuuro's Claim. In order to supply the artillery tower I'm going to need this metal.
The storyline at a glance
Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.
Maps its steps are placed on (steps per map): Talador (25).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.