Skip to content

Quest

In Ared's Memory

A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Aurleis1+1via Wowhead (opens the original comment in a new tab)

Video Guide: https://www.youtube.com/watch?v=oYJSPjrGkL0

Accept The Quarry Quandary from [npc=79133] at coords 69.8, 20.8.

1. The Quarry Quandary - (Video) - Travel out of Fort Wrynn through the western exit and then to coords 69.2, 19.3, turn the quest in to [npc=79159], accepting In Ared's Memory.

In Ared's Memory - Enter Fort Wrynn, and turn this quest in to [npc=79329], now located inside your Wyrnn Artillery Tower.
• Accept the quests, Out of Jovite, Gas Guzzlers, and Iridium Recovery from her at the same time.

2. Out of Jovite - (Video) - Exit Fort Wrynn, and travel east to the entrance of a cave at coords 75.3, 22.3.
• Loot 12 [object=230268], which appear as small green pieces of ore that are located in the walls, inside the cave.

3. Iridium Recovery - (Video) - As you progress through the cave, kill [npc=80072] and loot the [item=110898] from their corpses. The [npc=80072] appear as flying purple crystals that "patrol" the cave.

4. Gas Guzzlers - (Video) - Defeat Goren in this cave and use your [item=111910] on them to obtain 6 Goren Gas Samples.
• You can use your [item=6948] to get back to Fort Wrynn more quickly, or travel back on foot.
• Turn in the quests to [npc=79329], at coords 70.1, 20.2, inside your Wyrnn Artillery Tower.

That is every comment on this page.

Quest facts

LevelLevel 20-40
Quest ID35045

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35045))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineEstablishing your Outpost, step 2 of 25
Rewards1g 69s 80c, 675 XP

Description

My master has gone on to the Light, but I will continue his work. <Miall looks to Ared > Shanai ortar, Ared. I will have his body sent to Auchindoun. For now, show me this artillery tower of yours.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Talador Quest turn-in 2 mapped points
Talador map showing where to go for In Ared's MemoryTurn-inObjective area

In-game waypoint: /way #535 70.2 20.2

Coordinates

  • Turn-inTalador 70.2, 20.2/way #535 70.2 20.2
  • Objective areaTalador 69.1, 19.6/way #535 69.1 19.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Talador map

Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Talador:

  • Fort Wrynn (Alliance), TaladorAlliance · about 50 yards south
  • Redemption Rise, TaladorAlliance · about 470 yards south-west
  • Zangarra, TaladorAlliance and Horde · about 640 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money1 gold69 silver
Experience675 XP

Storyline

Establishing your Outpost

Part 2 of 25.

Previous: The Quarry Quandary · Next: Out of Jovite

  1. 1The Quarry Quandary
  2. 2In Ared's Memory
  3. 3Out of Jovite
  4. 4Iridium Recovery
  5. 5Gas Guzzlers
  6. 6Going to the Gordunni
  7. 7Dropping Bombs
  8. 8Supply Recovery
  9. 9Prized Repossessions
  10. 10Punching Through
  11. 11The Lord of the Gordunni
  12. 12The Only Way to Travel

Showing steps 1 to 12 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Quarry QuandaryTalador · Level 20-40

    Now that we have the artillery tower built, we're going to need some skilled hands to run it. I've heard that Ared, one of the best smiths in Shattrath, managed to escape the city's fall. He should be just outside the north wall with the rest of the refugees.

After this quest

Taken from the storyline's own step order.

  • Out of JoviteTalador · Level 20-40

    Ared and I came this way because we needed a good supply of metal to build his designs and some of the best metal is the jovite that comes from the mine in Kuuro's Claim. In order to supply the artillery tower I'm going to need this metal.

The storyline at a glance

Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.

Maps its steps are placed on (steps per map): Talador (25).

Steps of this storyline count toward:

Other storylines on the Talador map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.