If you are looking for how to get past the shimmery wall, look to the right on the ground and click on the coil of rope.
Quest
Punching Through
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Thank god - but for me, the coil was to the left if I was facing the wall.
I also found the coiled rope on the left side of the shimmering wall, just back a little bit along the edge of the stone wall at ground level:- /way 69.05, 69.04
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34979))
Requirements
Read from the Blizzard quest API.
What to do
Description
To secure the fortress we need to kill Witch Lord Morkurk, but I don't think we should go straight after him. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all powerful mages, and all of them are fiercely loyal to Morkurk. I suspect that if we engage the Witch Lord that they will rush to his aid. Let's take them out so that cannot happen.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #535 69.6 69.8
Coordinates
- Turn-inTalador 69.6, 69.8
/way #535 69.6 69.8 - Objective areaTalador 68.6, 82.9
/way #535 68.6 82.9 - Objective areaTalador 67.0, 77.0
/way #535 67.0 77.0 - Objective areaTalador 66.3, 81.0
/way #535 66.3 81.0 - Objective areaTalador 69.7, 69.9
/way #535 69.7 69.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- The Purge of Veil Shadar about 490 yards
- Forbidden Knowledge about 500 yards
- Kura's Vengeance about 500 yards
- Powering the Defenses about 530 yards
- Pieces of Us about 720 yards
- Burning Sky about 720 yards
- Barum's Notes about 720 yards
- Vile Defilers about 770 yards
- Disrupting the Flow about 790 yards
- The Heart of Auchindoun about 790 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Talador:
- Terokkar Refuge, Talador
- Anchorite's Sojourn, Talador
- Exarch's Refuge, Talador
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Establishing your Outpost
Part 10 of 25.
Previous: Prized Repossessions · Next: The Lord of the Gordunni
- 5Gas Guzzlers
- 6Going to the Gordunni
- 7Dropping Bombs
- 8Supply Recovery
- 9Prized Repossessions
- 10Punching Through
- 11The Lord of the Gordunni
- 12The Only Way to Travel
- 13An Audience With The Archmage
- 14Making Acquaintances
- 15Creating the Ink
- 16Forming the Scroll
Showing steps 5 to 16 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prized Repossessions
The Gordunni have plagued the people of Shattrath ever since the city was founded. Over time they amassed quite a hoard of weapons they captured from our defenders in raids.
After this quest
Taken from the storyline's own step order.
- The Lord of the Gordunni
Witch Lord Morkurk is the leader of the Gordunni. We need to kill him to secure the jovite for use in our artillery tower. Morkurk is an accomplished mage so you better be prepared. Here, take the rocket pack and use it if you need to avoid any of his deadly magic. Archenon poros!
Other quests with this name
This one: Alliance only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.
Maps its steps are placed on (steps per map): Talador (25).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.