Skip to content

Quest

Dropping Bombs

A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
RedCat30+13via Wowhead (opens the original comment in a new tab)

The last part (the grappling hook) is a little pile of rope on the ground that you need to interact with. Don't use your quest item! Just click on the rope on the ground.

If you're having trouble finding it, it's a few yards away from the blue energy wall.

/way 68.69, 69.77

2
khymaera+12via Wowhead (opens the original comment in a new tab)

Alliance use the grappling hook rope to the left side of the shield; Horde go to the right. If you are Horde and use the left hand side grappling hook, it doesn't complete the objective -- no matter how many times you do it.

3
pablodee+5via Wowhead (opens the original comment in a new tab)

First bomb the catapults - you can't throw the smoke bombs at the catapults even though they say you can. You have to actually get close enough to click on the catapults before they will be hit by the artillery strike. Then you can run further up the path to meet miall and climb up around the shield wall by clicking on the pile of rope at her feet.

Read all 14 on Wowhead ↗

Quest facts

LevelLevel 20-40
Quest ID34976

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34976))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineEstablishing your Outpost, step 7 of 25
Rewards16g 98s, 5,450 XP

Description

The Gordunni have only a single path to their fortress and it is well-defended from a large attack. Thankfully they wont be expecting just the two of us to be attempting to break in. This is a great opportunity to take out their defenses and get some target practice for our gunners back at the artillery tower. Take these smoke grenades and use it to call in an artillery strike on their catapults as we head up.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Talador Quest turn-in 6 mapped points
Talador map showing where to go for Dropping BombsTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #535 69.6 69.8

Coordinates

  • Turn-inTalador 69.6, 69.8/way #535 69.6 69.8
  • Objective areaTalador 63.6, 69.0/way #535 63.6 69.0
  • Objective areaTalador 65.5, 68.8/way #535 65.5 68.8
  • Objective areaTalador 66.8, 68.0/way #535 66.8 68.0
  • Objective areaTalador 69.1, 69.1/way #535 69.1 69.1
  • Objective areaTalador 62.3, 67.9/way #535 62.3 67.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Talador map

Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Talador:

  • Terokkar Refuge, TaladorAlliance and Horde · about 510 yards north
  • Anchorite's Sojourn, TaladorAlliance · about 810 yards north-east
  • Exarch's Refuge, TaladorAlliance · about 880 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 360 yards west
  • Objective areaabout 250 yards west
  • Objective areaabout 190 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold98 silver
Experience5,450 XP

Storyline

Establishing your Outpost

Part 7 of 25.

Previous: Going to the Gordunni · Next: Supply Recovery

  1. 2In Ared's Memory
  2. 3Out of Jovite
  3. 4Iridium Recovery
  4. 5Gas Guzzlers
  5. 6Going to the Gordunni
  6. 7Dropping Bombs
  7. 8Supply Recovery
  8. 9Prized Repossessions
  9. 10Punching Through
  10. 11The Lord of the Gordunni
  11. 12The Only Way to Travel
  12. 13An Audience With The Archmage

Showing steps 2 to 13 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Going to the GordunniTalador · Level 20-40

    We have a good supply of jovite now but there just isn't enough of the material in the mine to keep the artillery tower in stock for long. Down south of here there's a mountain that's just full of the stuff but there's one problem; Ogres!

After this quest

Taken from the storyline's own step order.

  • Supply RecoveryTalador · Level 20-40

    We seem to have arrived at just the right time! The Gordunni have been enchanting armaments for the Iron Horde and it looks like they haven't picked up the latest shipment. We could put that gear to far better use in our artillery tower! Lets go hunt down their shipping containers.

Other quests with this name

This one: Alliance only · Talador · Level 20-40.

The storyline at a glance

Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.

Maps its steps are placed on (steps per map): Talador (25).

Steps of this storyline count toward:

Other storylines on the Talador map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.