Nazjatar introduction questline for Horde:
1. The Warchief's Order
2. Send the Fleet
3. Upheaval
4. Descent
5. The First Arcanist
6. Fortunate Souls
7. Disruption of Power
8. Dark Tides
9. In Deep
10. Up Against It
11. Stay Low, Stay Fast!
12. A Way Home
Quest
In Deep
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54015))
Requirements
Read from the Blizzard quest API.
What to do
Description
I can keep this barrier up here for a time after our departure, but we cannot remain here. These soldiers will not be safe for long. We must go deeper into this place to seek a more defensible position.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1355 38.4 76.5
Coordinates
- Turn-inNazjatar 38.4, 76.5
/way #1355 38.4 76.5 - Objective areaNazjatar 42.0, 80.7
/way #1355 42.0 80.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Kill the Kritch about 280 yards
- Plug the Geysers about 430 yards
- Stay of Execution about 580 yards
- WANTED: Inquisitor Ithriza about 590 yards
- WANTED: Lady Naz'jess about 590 yards
- WANTED: Commander Sarj'eth about 590 yards
- WANTED: Lady Narjiss about 590 yards
- WANTED: Gler'thogg about 590 yards
- Visions of Danger about 590 yards
- Where They Hide about 600 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazjatar:
- Wreck of the Hungry Riverbeast, Nazjatar
- Newhome, Nazjatar
- Ashen Strand, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Nazjatar map
Storyline
Azshara's Trap
Part 7 of 11.
Previous: Disruption of Power · Next: Up Against It
- 1Upheaval
- 2Descent
- 3The First Arcanist
- 4Dark Tides
- 5Fortunate Souls
- 6Disruption of Power
- 7In Deep
- 8Up Against It
- 9Stay Low, Stay Fast!
- 10A Way Home
- 11Scouting the Palace
Also part of: Welcome to Nazjatar (part 8 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Disruption of Power
The naga tap into the power within nearby ley lines and have found a way to harness it. Destroy their devices before they can put that power to use against us.
After this quest
Taken from the storyline's own step order.
- Up Against It
I don't like the sound of that... It sounds like an army! We need to investigate. Try not to draw too much attention as we take a look. If there's an army down there, we'll need to move quickly to find refuge.
Other quests with this name
This one: Horde only · Nazjatar · Level 50.
The storyline at a glance
Azshara's Trap has 11 steps, from Upheaval to Scouting the Palace.
Maps its steps are placed on (steps per map): Nazjatar (11).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Secrets in the Sea
- Turning the Tide
- Allies in Dark Places
- Making a Friend
- Stay of Execution
- Kelya Moonfall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.