For the final message, instead of getting a message you get a powerful enemy. I made the mistake of going into an alcove to assess the situation only to see the enemy vanish before I attacked. At this point, you will have difficulty completing the quest because you have to kill that enemy to finish the quest. I waited hoping for someone else to come and summon the enemy but eventually the enemy reappeared without another person coming for the final message. I killed the enemy and that finished the quest.
Quest
Network Insecurity
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86537))
Requirements
Read from the Blizzard quest API.
What to do
Description
Judging by the design and the strength of this holokey's energy, it must be used to encrypt important communications. Let us try this lead. See if it's compatible with any of the consoles you find around the refinery. Given the damage it's taken, we'll have to piece together whatever scraps of information we can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 36.3 80.5
Coordinates
- Turn-inVoidstorm 36.3, 80.5
/way #2405 36.3 80.5 - Objective areaVoidstorm 34.2, 80.0
/way #2405 34.2 80.0 - Objective areaVoidstorm 33.5, 81.6
/way #2405 33.5 81.6 - Objective area (centre of the marked area)Voidstorm 34.7, 78.0
/way #2405 34.7 78.0 - Objective areaVoidstorm 36.4, 80.5
/way #2405 36.4 80.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Special Assignment: Agents of the Shield about 420 yards
- What We Leave Behind about 680 yards
- Dominion of Deceit about 680 yards
- Like a Weed about 690 yards
- Home Sweet Grave about 690 yards
- Ambition's Reward about 710 yards
- Confronting It about 720 yards
- Work It about 760 yards
- Special Assignment: Precision Excision about 770 yards
- Voices of Omens about 850 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Locus Point, Voidstorm
- The Ingress, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
I waited for 20 mins and gave up.
Other quests on the Voidstorm map
Storyline
The Night's Veil
Part 7 of 14.
Previous: Second, The Fuel · Next: Agents of Darkness
- 1Reliable Enemies
- 2Overwhelmed
- 3Work Disruption
- 4First, The Shells
- 5A Cracked Holokey
- 6Second, The Fuel
- 7Network Insecurity
- 8Agents of Darkness
- 9Third, Blow It Up
- 10Just In Case...
- 11Flicker in the Dark
- 12Post-Mortem
- 13The Light's Brand
- 14A Naaru!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Second, The Fuel
Ethereals seek corners of the cosmos to drain of potent nether. Arcane, Void, fel--to them, it matters only the yield. And we have a rich vein to work with. Now, slay those who possess that energy: wild arcane elementals from their pipes, or their ethereal harvesters flush with energy.
After this quest
Taken from the storyline's own step order.
- Agents of Darkness
When that shield goes down, Xal'atath's forces will be upon us in droves. If I'm going to detonate those manacells from afar, I'll need an opening. Thin the Devouring Host of their strongest, and the rest of Xal'atath's lackeys will be easier to fight off.
The storyline at a glance
The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.
Maps its steps are placed on (steps per map): Voidstorm (14).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.