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Quest

Network Insecurity

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Actineon+15via Wowhead (opens the original comment in a new tab)

For the final message, instead of getting a message you get a powerful enemy. I made the mistake of going into an alcove to assess the situation only to see the enemy vanish before I attacked. At this point, you will have difficulty completing the quest because you have to kill that enemy to finish the quest. I waited hoping for someone else to come and summon the enemy but eventually the enemy reappeared without another person coming for the final message. I killed the enemy and that finished the quest.

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Quest facts

LevelLevel 88-90
Quest ID86537

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86537))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Night's Veil, step 7 of 14
Rewards33g 50s, 12,850 XP

Description

Judging by the design and the strength of this holokey's energy, it must be used to encrypt important communications. Let us try this lead. See if it's compatible with any of the consoles you find around the refinery. Given the damage it's taken, we'll have to piece together whatever scraps of information we can.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 27 mapped points
Voidstorm map showing where to go for Network InsecurityTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 36.3 80.5

Coordinates

  • Turn-inVoidstorm 36.3, 80.5/way #2405 36.3 80.5
  • Objective areaVoidstorm 34.2, 80.0/way #2405 34.2 80.0
  • Objective areaVoidstorm 33.5, 81.6/way #2405 33.5 81.6
  • Objective area (centre of the marked area)Voidstorm 34.7, 78.0/way #2405 34.7 78.0
  • Objective areaVoidstorm 36.4, 80.5/way #2405 36.4 80.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Locus Point, VoidstormAlliance and Horde · about 760 yards north-east
  • The Ingress, VoidstormAlliance and Horde · about 1,500 yards north
  • Howling Ridge, VoidstormAlliance and Horde · about 1,700 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards west
  • Objective areaabout 300 yards west
  • Objective areaabout 280 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money33 gold50 silver
Experience12,850 XP

Storyline

The Night's Veil

Part 7 of 14.

Previous: Second, The Fuel · Next: Agents of Darkness

  1. 1Reliable Enemies
  2. 2Overwhelmed
  3. 3Work Disruption
  4. 4First, The Shells
  5. 5A Cracked Holokey
  6. 6Second, The Fuel
  7. 7Network Insecurity
  8. 8Agents of Darkness
  9. 9Third, Blow It Up
  10. 10Just In Case...
  11. 11Flicker in the Dark
  12. 12Post-Mortem
  13. 13The Light's Brand
  14. 14A Naaru!

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Second, The FuelVoidstorm · Level 88-90

    Ethereals seek corners of the cosmos to drain of potent nether. Arcane, Void, fel--to them, it matters only the yield. And we have a rich vein to work with. Now, slay those who possess that energy: wild arcane elementals from their pipes, or their ethereal harvesters flush with energy.

After this quest

Taken from the storyline's own step order.

  • Agents of DarknessVoidstorm · Level 88-90

    When that shield goes down, Xal'atath's forces will be upon us in droves. If I'm going to detonate those manacells from afar, I'll need an opening. Thin the Devouring Host of their strongest, and the rest of Xal'atath's lackeys will be easier to fight off.

The storyline at a glance

The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.

Maps its steps are placed on (steps per map): Voidstorm (14).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.