You will have a couple of dialog windows with him. I had him bug out on me during some server problems. If that happens, just drop the quest and go grab it again. You will need mana to bribe him, so the most efficient thing to do is have enough mana (800) on hand to turn the quest in right away.
Quest
Hired Help
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
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You will need to have 800 mana to give to Arluin in order to "persuade" him to help the cause.
[npc=107253] stands at 48.8 73.4 point, between two buildings, have to a talk with him and persuade him to help you.
TomTom:
/way Suramar 48.8 73.4 Arluin
Hired Help — https://www.youtube.com/watch?v=TUIkI1-HPS4
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43969))
What to do
Description
I was fond of Margaux. News of her death weighs heavily on many of us. <Vanthir shakes his head sadly.> If we are to carry on, we need to send a strong message. We need those like Durant to know that we are watching, and we will hold them accountable. I know someone who could help us. His name is Arluin. To call him a reluctant ally would be generously overstating it. He is cautious, and will not risk himself without compensation. You can find him in the alleys north of the Evermoon Bazaar.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 48.9 73.1
Coordinates
- Turn-inSuramar 48.9, 73.1
/way #680 48.9 73.1 - Objective area (centre of the marked area)Suramar 49.0, 73.1
/way #680 49.0 73.1 - Objective areaSuramar 36.5, 46.6
/way #680 36.5 46.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Or Against Us about 10 yards
- Redistribution about 170 yards
- The Gondolier about 170 yards
- Waxing Crescent about 220 yards
- Arluin's Request about 230 yards
- Full Might of the Elves about 240 yards
- Friends in Cages about 270 yards
- Shift Change about 270 yards
- Disillusioned Defector about 290 yards
- Missing Persons about 290 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Western Suramar
- Eastern Suramar
- Meredil, Suramar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Nightfallen +25
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood and Wine
Part 12 of 17.
Previous: Seek the Unsavory · Next: If Words Don't Work...
- 6The Old Fashioned Way
- 7Silkwing Sabotage
- 8Balance to Spare
- 9Reversal
- 10Vengeance for Margaux
- 11Seek the Unsavory
- 12Hired Help
- 13If Words Don't Work...
- 14A Big Score
- 15Asset Security
- 16Make Your Mark
- 17And They Will Tremble
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Seek the Unsavory
This is just... unspeakable. Margaux risked everything to get these mana wyrms to us. I cannot let it end this way. I need you to find someone who can make this right. Someone who will do whatever it takes to see Overseer Durant slain. Speak with Vanthir.
After this quest
Taken from the storyline's own step order.
- If Words Don't Work...
Unless you have something worth risking my life for, I will not budge. Vanthir must have told you that my services do not come cheap. Let's say... enough mana to sustain me for a month. <Arluin looks smug, as if you could never agree to this request.>
The storyline at a glance
Blood and Wine has 17 steps, from Moths to a Flame to And They Will Tremble.
Maps its steps are placed on (steps per map): Suramar (17).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
- Breaking the Lightbreaker
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.