first the Time Crisis quest, now this one. both bugged, cannot hand it in, game stops responding to my actions but chat continues. If I alt+f4 and try to login again, it says a char with my name already exists...
Quest
Mean Streets of Dalaran
A World of Warcraft quest in Dalaran. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89405))
Description
The rest of the Council and I are currently barricaded in the Chamber of the Guardian working on a solution. In the meantime, we could use your help by taking some of the Legion's attention off us so we have time to think. Once you've bought us enough time to properly assess the situation, join me in the Chamber of the Guardian so we can turn this situation around and put the Legion on the defensive.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #627 49.2 47.7
Coordinates
- Turn-inDalaran 49.2, 47.7
/way #627 49.2 47.7 - Objective area (centre of the marked area)Dalaran 44.9, 46.0
/way #627 44.9 46.0 - Objective areaDalaran 67.6, 42.4
/way #627 67.6 42.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dalaran map
- Radiant Warnings same spot
- A Falling Star same spot
- Painful Lessons same spot
- The Bronzebeard Family same spot
- Slept Like a Rock same spot
- Citizens of Dalaran same spot
- Meet the Team same spot
- Eye of Azshara: The Tidestone of Golganneth about 20 yards
- Closing In about 40 yards
- Felstorm's Plea about 40 yards
Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dalaran:
- Dalaran
- Western Suramar
- Vengeance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Legion: Infinitely Different
Part 2 of 16.
The intro questline to teach players about Legion Remix
Previous: Time Crisis · Next: Seal and Protect
- 1Time Crisis
- 2Mean Streets of Dalaran
- 3Seal and Protect
- 4Thrift
- 5Threadbare
- 6Infinite Bronze
- 7Something Borrowed
- 8Scavenger Hunting
- 9Obliterate, Then Iterate
- 10Get Plenty of Exorcise
- 11As A Matter of Artifact
- 12Not A Memento Too Soon
Showing steps 1 to 12 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Time Crisis
You don't remember me? Hmmm, shifting through time can sometimes have that side-effect. Good thing I love introductions. Let me catch you up to speed on what we're doing here.
After this quest
Taken from the storyline's own step order.
- Seal and Protect
The citizens of Dalaran have sequestered themselves behind magical barriers that will keep the Legion at bay, for now. However, the power of the barriers is not infinite. Take my Reinforcing Ring and reinforce the barriers in order to keep our people safe.
The storyline at a glance
Legion: Infinitely Different has 16 steps, from Time Crisis to A Fixed Point in Time.
Maps its steps are placed on (steps per map): Dalaran (14), Broken Isles (2).
Other storylines on the Dalaran map
- Legion Alchemy
- Legion Tailoring
- Legion Leatherworking
- Legion Inscription
- Legion Blacksmithing
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.