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Quest

Mystic Masters

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID26770

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26770))

What to do

StorylineDeepholm, War & Gunships, step 25 of 57

Description

The Needlerock mystics have taken control of the fungal giants that have sprouted in their chasm, down below. Now they seek to control our war constructs. Go north into Needlerock Slag and do something about it! Isn't that what you're here for?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 14 mapped points
Deepholm map showing where to go for Mystic MastersTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 22.8 52.5

Coordinates

  • Turn-inDeepholm 22.8, 52.5/way #207 22.8 52.5
  • Objective area (centre of the marked area)Deepholm 23.2, 47.0/way #207 23.2 47.0
  • Objective areaDeepholm 22.8, 52.1/way #207 22.8 52.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money13 gold74 silver
Experience4,800 XP

Reward details

Pick one of these

TypeCloth Hands
Item level36
BindingBinds when picked up
Armor4
Stats+6 Intellect, +9 Stamina, +5 Critical Strike, +7 Haste
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for24 gold6 silver
TypeLeather Shoulder
Item level36
BindingBinds when picked up
Armor8
Stats+6 Agility or Intellect, +9 Stamina, +6 Critical Strike, +5 Mastery
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for35 gold69 silver
TypeMail Chest
Item level36
BindingBinds when picked up
Armor18
Stats+8 Agility or Intellect, +12 Stamina, +8 Haste, +8 Mastery
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for47 gold50 silver

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Deepholm, War & Gunships

Part 25 of 57.

Previous: Reactivate the Constructs · Next: Down Into the Chasm

  1. 20Troggzor the Earthinator
  2. 21Rush Delivery
  3. 22Close Escort
  4. 23Keep Them off the Front
  5. 24Reactivate the Constructs
  6. 25Mystic Masters
  7. 26Down Into the Chasm
  8. 27Sprout No More
  9. 28Fungal Monstrosities
  10. 29A Slight Problem
  11. 30Rescue the Stonefather... and Flint
  12. 31The Hero Returns

Showing steps 20 to 31 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Reactivate the ConstructsDeepholm · Level 30-35

    We sent a number of our war constructs north into Needlerock Slag, but none of them ever returned. We know that the stone trogg mystics have done something to them. What we're concerned about is that the mystics will control and turn them against us, like they have with the fungal giants.

After this quest

Taken from the storyline's own step order.

  • Down Into the ChasmDeepholm · Level 30-35

    Down below in Needlerock Chasm is where the mystics are sprouting all of these fungal monstrosities. I sent Slate Quicksand and a small force to deal with it, but they've run into a snag. You remember the Arch Geomancer? Would you fly down there to the northeast and lend him a hand?

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.