Middle World Pillar Fragment Quest Tree From Whiterock
a)Where's Goldmine? / \ a)Something that Burns a)Explosive Bonding Compound \ / a)Apply and Flash Dry a)Take Him to the Earthcaller b)To Stonehearth's Aid b)The Quaking Fields / \ b)Elemental Ore b)The Axe of Earthly Sundering \ / b)One With the Ground b)Bring Down the Avalanche(2nd version) / \ c)We're Surrounded c)Stonefather's Boon c)Thunder Stones c)Sealing the Way | \ / | d)Fixer Upper d)Battlefront Triage d)Shatter Them! \ | / d)Troggzor the Earthinator d)Rush Delivery d)Close Escort e)Keep Them off the Front / \ e)Mystic Masters e)Reactivate the Constructs \ / f)Down Into the Chasm / \ f)Sprout No More f)Fungal Monstrosities \ / f)A Slight Problem g)Rescue the Stonefather... and Flint g)The Hero Returns g)The Middle Fragment The World Pillar Fragment* | / The Very Earth Beneath Our Feet* Legend:
* means another Quest Tree.
Quest
Mystic Masters
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You make this a lot easier by activating the [npc=43984] in front of the mobs (for the parallel questReactivate the Constructs) before engaging them.
Mystic Masters http://www.youtube.com/watch?v=lZ0XDwm0M-s
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26770))
What to do
Description
The Needlerock mystics have taken control of the fungal giants that have sprouted in their chasm, down below. Now they seek to control our war constructs. Go north into Needlerock Slag and do something about it! Isn't that what you're here for?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 22.8 52.5
Coordinates
- Turn-inDeepholm 22.8, 52.5
/way #207 22.8 52.5 - Objective area (centre of the marked area)Deepholm 23.2, 47.0
/way #207 23.2 47.0 - Objective areaDeepholm 22.8, 52.1
/way #207 22.8 52.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Therazane's Choice about 250 yards
- Titanic Forging about 270 yards
- Clingy about 440 yards
- Making Things Crystal Clear about 850 yards
- Intervention about 850 yards
- Putting the Pieces Together about 850 yards
- So Big, So Round... about 850 yards
- Rock Bottom about 850 yards
- Entrenched about 850 yards
- Imposing Confrontation about 1,210 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 25 of 57.
Previous: Reactivate the Constructs · Next: Down Into the Chasm
- 20Troggzor the Earthinator
- 21Rush Delivery
- 22Close Escort
- 23Keep Them off the Front
- 24Reactivate the Constructs
- 25Mystic Masters
- 26Down Into the Chasm
- 27Sprout No More
- 28Fungal Monstrosities
- 29A Slight Problem
- 30Rescue the Stonefather... and Flint
- 31The Hero Returns
Showing steps 20 to 31 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Reactivate the Constructs
We sent a number of our war constructs north into Needlerock Slag, but none of them ever returned. We know that the stone trogg mystics have done something to them. What we're concerned about is that the mystics will control and turn them against us, like they have with the fungal giants.
After this quest
Taken from the storyline's own step order.
- Down Into the Chasm
Down below in Needlerock Chasm is where the mystics are sprouting all of these fungal monstrosities. I sent Slate Quicksand and a small force to deal with it, but they've run into a snag. You remember the Arch Geomancer? Would you fly down there to the northeast and lend him a hand?
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.