Weird how you do not get any XP for killing these things.
Quest
Fungal Monstrosities
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Grab a War Guardian right after you pick up the quest, it helps a lot (same place as you start the quest).
"Don't forget to grab a War Guardian" ... and a towel!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26792))
What to do
Description
Grab yourself a war guardian, and destroy those fungal monstrosities while you're out there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 27.6 44.8
Coordinates
- Turn-inDeepholm 27.6, 44.8
/way #207 27.6 44.8 - Objective areaDeepholm 27.6, 44.7
/way #207 27.6 44.7 - Objective area (centre of the marked area)Deepholm 28.3, 34.8
/way #207 28.3 34.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Titanic Forging about 170 yards
- Clingy about 180 yards
- Therazane's Choice about 210 yards
- Making Things Crystal Clear about 490 yards
- Intervention about 490 yards
- Putting the Pieces Together about 490 yards
- So Big, So Round... about 490 yards
- Rock Bottom about 490 yards
- Entrenched about 490 yards
- Crumbling Defenses about 940 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Storyline
Deepholm, War & Gunships
Part 28 of 57.
Previous: Sprout No More · Next: A Slight Problem
- 23Keep Them off the Front
- 24Reactivate the Constructs
- 25Mystic Masters
- 26Down Into the Chasm
- 27Sprout No More
- 28Fungal Monstrosities
- 29A Slight Problem
- 30Rescue the Stonefather... and Flint
- 31The Hero Returns
- 32The Middle Fragment
- 33Gunship Down
- 34The Earth Claims All
Showing steps 23 to 34 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Sprout No More
The stone trogg mystics are creating those fungal monstrosities from the giant mushrooms to the north. I want you to take a war guardian to help deal with the giants and stone troggs. Make your way to the giant mushrooms and target them.
After this quest
Taken from the storyline's own step order.
- A Slight Problem
While you were out there, Pyrium Lodestone contacted me. He said that there is a matter of great urgency and that your assistance is needed immediately. Return to him at the entrance to Needlerock Slag to the southwest.
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.