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Quest Log

Reactivate the Constructs

Reactivate the Constructs is a quest for level 30-35 in Deepholm. It is step 24 of 57 in the Deepholm, War & Gunships storyline. The quest's turn-in marker is in Deepholm at 22.7, 52.0. It rewards 4,800 experience and money.

Description

We sent a number of our war constructs north into Needlerock Slag, but none of them ever returned. We know that the stone trogg mystics have done something to them.

What we're concerned about is that the mystics will control and turn them against us, like they have with the fungal giants.

<name>, go into the stone trogg town and reactivate the constructs.

Rewards

Money13 gold74 silver
Experience4,800 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP4,800
MoneyGold13g 74s
Where it comes from
Turn-in mapDeepholmTurn-in marker at 22.7, 52.0, 11 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 11 mapped points
Deepholm map showing where to go for Reactivate the ConstructsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 22.7 52.0

Coordinates

  • Turn-inDeepholm 22.7, 52.0/way #207 22.7 52.0
  • Objective area (centre of the marked area)Deepholm 22.8, 46.1/way #207 22.8 46.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Deepholm, War & Gunships

Part 24 of 57.

Previous: Keep Them off the Front · Next: Mystic Masters

  1. 19Battlefront Triage
  2. 20Troggzor the Earthinator
  3. 21Rush Delivery
  4. 22Close Escort
  5. 23Keep Them off the Front
  6. 24Reactivate the Constructs
  7. 25Mystic Masters
  8. 26Down Into the Chasm
  9. 27Sprout No More
  10. 28Fungal Monstrosities
  11. 29A Slight Problem
  12. 30Rescue the Stonefather... and Flint

Showing steps 19 to 30 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Keep Them off the FrontDeepholm · Level 30-35

    Oh good, you brought another catapult with you! Clay might be older than dirt, but he makes a mean war machine. Well, you didn't bring it all the way out here for your health, flesh bag. Get in one of those things and bombard the fungal terrors and reinforcements streaming out of Needlerock Slag.

After this quest

Taken from the storyline's own step order.

  • Mystic MastersDeepholm · Level 30-35

    The Needlerock mystics have taken control of the fungal giants that have sprouted in their chasm, down below. Now they seek to control our war constructs. Go north into Needlerock Slag and do something about it! Isn't that what you're here for?

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Deepholm

See all 135 quests in Deepholm
Downloads