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Quest

Reactivate the Constructs

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID26762

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26762))

What to do

StorylineDeepholm, War & Gunships, step 24 of 57
Rewards13g 74s, 4,800 XP

Description

We sent a number of our war constructs north into Needlerock Slag, but none of them ever returned. We know that the stone trogg mystics have done something to them. What we're concerned about is that the mystics will control and turn them against us, like they have with the fungal giants. {name}, go into the stone trogg town and reactivate the constructs.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 11 mapped points
Deepholm map showing where to go for Reactivate the ConstructsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 22.7 52.0

Coordinates

  • Turn-inDeepholm 22.7, 52.0/way #207 22.7 52.0
  • Objective area (centre of the marked area)Deepholm 22.8, 46.1/way #207 22.8 46.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Storyline

Deepholm, War & Gunships

Part 24 of 57.

Previous: Keep Them off the Front · Next: Mystic Masters

  1. 19Battlefront Triage
  2. 20Troggzor the Earthinator
  3. 21Rush Delivery
  4. 22Close Escort
  5. 23Keep Them off the Front
  6. 24Reactivate the Constructs
  7. 25Mystic Masters
  8. 26Down Into the Chasm
  9. 27Sprout No More
  10. 28Fungal Monstrosities
  11. 29A Slight Problem
  12. 30Rescue the Stonefather... and Flint

Showing steps 19 to 30 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Keep Them off the FrontDeepholm · Level 30-35

    Oh good, you brought another catapult with you! Clay might be older than dirt, but he makes a mean war machine. Well, you didn't bring it all the way out here for your health, flesh bag. Get in one of those things and bombard the fungal terrors and reinforcements streaming out of Needlerock Slag.

After this quest

Taken from the storyline's own step order.

  • Mystic MastersDeepholm · Level 30-35

    The Needlerock mystics have taken control of the fungal giants that have sprouted in their chasm, down below. Now they seek to control our war constructs. Go north into Needlerock Slag and do something about it! Isn't that what you're here for?

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.