OK just did this and used a few tips from the comments here:
1) Get on flying mount and hover DIRECTLY ABOVE the catapult, it won't stop at the mobs to shoot them and will go almost until the end;
2) when/if the catapult stops JUST /POKE THE DRIVER, IT WORKS!
Cheers hope this works for you as well!
Quest
Close Escort
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I think /poke on catapult driver makes it move again.
Already twice it started moving after i poked driver, no idea if it was caused by poke itself or sth else.
Middle World Pillar Fragment Quest Tree From Whiterock
a)Where's Goldmine? / \ a)Something that Burns a)Explosive Bonding Compound \ / a)Apply and Flash Dry a)Take Him to the Earthcaller b)To Stonehearth's Aid b)The Quaking Fields / \ b)Elemental Ore b)The Axe of Earthly Sundering \ / b)One With the Ground b)Bring Down the Avalanche(2nd version) / \ c)We're Surrounded c)Stonefather's Boon c)Thunder Stones c)Sealing the Way | \ / | d)Fixer Upper d)Battlefront Triage d)Shatter Them! \ | / d)Troggzor the Earthinator d)Rush Delivery d)Close Escort e)Keep Them off the Front / \ e)Mystic Masters e)Reactivate the Constructs \ / f)Down Into the Chasm / \ f)Sprout No More f)Fungal Monstrosities \ / f)A Slight Problem g)Rescue the Stonefather... and Flint g)The Hero Returns g)The Middle Fragment The World Pillar Fragment* | / The Very Earth Beneath Our Feet* Legend:
* means another Quest Tree.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26632))
What to do
Description
Alright, I think I've got it working again. You've got to get the catapult to the stone trogg town, Needlerock Slag, just to the north of the front. The driver will go with you. I'll head back and let Gravel know. There's no doubt that the stone troggs will try to stop you. You just keep them off of the catapult. It packs a big punch. Let me know when you're ready, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #207 22.7 52.0
Coordinates
- Turn-inDeepholm 22.7, 52.0
/way #207 22.7 52.0 - Objective areaDeepholm 21.1, 51.7
/way #207 21.1 51.7 - Objective areaDeepholm 20.7, 61.3
/way #207 20.7 61.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Therazane's Choice about 250 yards
- Titanic Forging about 280 yards
- Clingy about 440 yards
- Making Things Crystal Clear about 840 yards
- Intervention about 840 yards
- Putting the Pieces Together about 840 yards
- So Big, So Round... about 840 yards
- Rock Bottom about 840 yards
- Entrenched about 840 yards
- Imposing Confrontation about 1,210 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 42 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 22 of 57.
Previous: Rush Delivery · Next: Keep Them off the Front
- 17Shatter Them!
- 18Fixer Upper
- 19Battlefront Triage
- 20Troggzor the Earthinator
- 21Rush Delivery
- 22Close Escort
- 23Keep Them off the Front
- 24Reactivate the Constructs
- 25Mystic Masters
- 26Down Into the Chasm
- 27Sprout No More
- 28Fungal Monstrosities
Showing steps 17 to 28 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rush Delivery
Peak Grindstone's team broke down somewhere out there to the west. Think you can make yourself useful for a change and rush some parts out to them, <race>?
After this quest
Taken from the storyline's own step order.
- Keep Them off the Front
Oh good, you brought another catapult with you! Clay might be older than dirt, but he makes a mean war machine. Well, you didn't bring it all the way out here for your health, flesh bag. Get in one of those things and bombard the fungal terrors and reinforcements streaming out of Needlerock Slag.
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.