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Quest

Waking the Shieldmaiden

A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
Quest ID38815

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38815))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Trial of Valor, step 13 of 14
Rewards10g 11s, 3,050 XP

Description

With the rituals disrupted and her bones returned, we may be able to wrest Ashildir from the grasp of these Bonespeakers. Deeper within Haustvald, the mystics possess a special altar that can reunite the body and spirit of a fallen warrior. With this, we may be able to return Ashildir's spirit into her bones, and out of the grasp of these foul mystics. Go outsider, I will rally her guard.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 2 mapped points
Stormheim map showing where to go for Waking the ShieldmaidenTurn-inObjective area

In-game waypoint: /way #634 71.4 42.5

Coordinates

  • Turn-inStormheim 71.4, 42.5/way #634 71.4 42.5
  • Objective areaStormheim 70.0, 45.4/way #634 70.0 45.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Greywatch, StormheimAlliance · about 670 yards south
  • Valdisdall, StormheimAlliance and Horde · about 710 yards south-west
  • Stormtorn Foothills, StormheimAlliance and Horde · about 1,200 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold11 silver
Experience3,050 XP
ReputationValarjar +75

Reward details

Reputation: Valarjar +75

These are the chosen warriors of Odyn, sworn to his service in life and death.

Reputation group: Legion.

Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Trial of Valor

Part 13 of 14.

Previous: Breaking the Bonespeakers · Next: The Final Judgment

  1. 1The Trials Continue
  2. 2Speaking of Bones
  3. 3To Haustvald
  4. 4Turn the Keys
  5. 5The Runewood's Revenge
  6. 6The Dreaming Fungus
  7. 7Bjornharta
  8. 8Judgment Day
  9. 9Lay Them to Rest
  10. 10Regal Remains
  11. 11The Runes that Bind
  12. 12Breaking the Bonespeakers
  13. 13Waking the Shieldmaiden
  14. 14The Final Judgment

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Breaking the BonespeakersStormheim · Level 10-45

    The crimes of these ritualists must not go unpunished, but we cannot be their executioners. The rune magic they practice grants them untold power over the dead. You, however, are not dead, and I can sense great power from you.

After this quest

Taken from the storyline's own step order.

  • The Final JudgmentStormheim · Level 10-45

    In my fragmented state, I captured glimpses of a hero meting out justice to the corrupted mystics of Haustvald. I see now, this hero was you, <class>. I know you seek my judgment, but my spirit is still fragmented.

The storyline at a glance

The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.

Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.