Head North East, down the stairs, and you'll see a rune on the floor. Click it for the quest.
Quest
Waking the Shieldmaiden
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The coords are 71.45 42.48
For TomTom users:
/way 71.45 42.48
If you get to a blue instance portal, you've gone too far :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38815))
Requirements
Read from the Blizzard quest API.
What to do
Description
With the rituals disrupted and her bones returned, we may be able to wrest Ashildir from the grasp of these Bonespeakers. Deeper within Haustvald, the mystics possess a special altar that can reunite the body and spirit of a fallen warrior. With this, we may be able to return Ashildir's spirit into her bones, and out of the grasp of these foul mystics. Go outsider, I will rally her guard.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #634 71.4 42.5
Coordinates
- Turn-inStormheim 71.4, 42.5
/way #634 71.4 42.5 - Objective areaStormheim 70.0, 45.4
/way #634 70.0 45.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- To Silence the Bonespeakers about 140 yards
- Mysterious Messages about 150 yards
- Runes Within the Ruins about 150 yards
- Right Tool for the Job about 150 yards
- Not So Complex? about 150 yards
- Fel Annihilation about 160 yards
- The Gjallarhorn about 480 yards
- Stolen Honor about 480 yards
- Break the Bonds about 480 yards
- The Mystery of Dreyrgrot about 540 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Stormtorn Foothills, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valarjar +75
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Valor
Part 13 of 14.
Previous: Breaking the Bonespeakers · Next: The Final Judgment
- 1The Trials Continue
- 2Speaking of Bones
- 3To Haustvald
- 4Turn the Keys
- 5The Runewood's Revenge
- 6The Dreaming Fungus
- 7Bjornharta
- 8Judgment Day
- 9Lay Them to Rest
- 10Regal Remains
- 11The Runes that Bind
- 12Breaking the Bonespeakers
- 13Waking the Shieldmaiden
- 14The Final Judgment
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Breaking the Bonespeakers
The crimes of these ritualists must not go unpunished, but we cannot be their executioners. The rune magic they practice grants them untold power over the dead. You, however, are not dead, and I can sense great power from you.
After this quest
Taken from the storyline's own step order.
- The Final Judgment
In my fragmented state, I captured glimpses of a hero meting out justice to the corrupted mystics of Haustvald. I see now, this hero was you, <class>. I know you seek my judgment, but my spirit is still fragmented.
The storyline at a glance
The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.
Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.