Just in case you're looking through your bags for a quest item for the 'sacrifice' like me: you don't need one. Just go to each of the marked places and there's a bowl-shaped altar at each location that you can click on.
Quest
Judgment Day
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If anyone is having trouble with Rythas evading your attacks, try killing the other rulers first. I did this and it worked for me.
"Come with me if you want to live."
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38811))
What to do
Description
You have proven resourceful thus far, stranger. As promised, I will instruct you on the ritual of wakening. First, you must place the offering directly atop the grave of the ruler you wish to awaken. Burn the incense so that its aroma wafts over the grave. If your offering is adequate, the ruler will rise, and you may ask your judgment. Take care, outsider. The dead vrykul kings will not enjoy being awakened from their slumber.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 68.2 48.7
Coordinates
- Turn-inStormheim 68.2, 48.7
/way #634 68.2 48.7 - Objective areaStormheim 67.8, 43.0
/way #634 67.8 43.0 - Objective areaStormheim 64.7, 46.5
/way #634 64.7 46.5 - Objective areaStormheim 66.7, 45.5
/way #634 66.7 45.5 - Objective areaStormheim 68.5, 54.4
/way #634 68.5 54.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- The Gjallarhorn about 250 yards
- Stolen Honor about 250 yards
- Break the Bonds about 250 yards
- Runes Within the Ruins about 320 yards
- Right Tool for the Job about 320 yards
- Not So Complex? about 320 yards
- Mysterious Messages about 320 yards
- Halls of Valor: The Right Question about 330 yards
- The Master of Swords about 400 yards
- Rune Ruination: Runesage Floki about 430 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Valdisdall, Stormheim
- Greywatch, Stormheim
- Stormtorn Foothills, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Valor
Part 8 of 14.
Previous: Bjornharta · Next: Lay Them to Rest
- 1The Trials Continue
- 2Speaking of Bones
- 3To Haustvald
- 4Turn the Keys
- 5The Runewood's Revenge
- 6The Dreaming Fungus
- 7Bjornharta
- 8Judgment Day
- 9Lay Them to Rest
- 10Regal Remains
- 11The Runes that Bind
- 12Breaking the Bonespeakers
- 13Waking the Shieldmaiden
- 14The Final Judgment
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bjornharta
The afterlife leaves the dead hungry for the delicacies of their former lives. For the vrykul kings, none such offering is prized more than Bjornharta - a celebratory feast of an engorged bear heart. The bears of the Runewood eat well, and have long been prized for their tender meat.
After this quest
Taken from the storyline's own step order.
- Lay Them to Rest
I would ask a favor, outsider. As you step through the graves of ancient heroes, you will no doubt come across spirits of the restless dead, agitated by the Bonespeakers misdeeds. They must be returned to the earth where they are buried, so that they may be judged as well.
The storyline at a glance
The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.
Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.