In order to complete this quest, you need to dps the Restless Ancestors below 50% and then use the Quest item.
Quest
Lay Them to Rest
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"Oh the old use-quest-item-on-mob-at-specific-HP-breakpoint mechanic, I'm so glad they brought that back."
-No-one, ever
Some existing misguided info on this..
Even though it has the debuff at 100% health, all you need to do is do "any" damage to the target with just 1 hit (or more) and then use the item. No percentage drop requirement at all but NPC can't just be at full 100% health.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39791))
What to do
Description
I would ask a favor, outsider. As you step through the graves of ancient heroes, you will no doubt come across spirits of the restless dead, agitated by the Bonespeakers misdeeds. They must be returned to the earth where they are buried, so that they may be judged as well. Take this bough - it carries with it the essence of the Runewood. Channel its power into a weakened spirit, and it will return to rest.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 69.9 45.7
Coordinates
- Turn-inStormheim 69.9, 45.7
/way #634 69.9 45.7 - Turn-inStormheim 68.2, 48.7
/way #634 68.2 48.7 - Objective area (centre of the marked area)Stormheim 66.3, 44.6
/way #634 66.3 44.6 - Objective areaStormheim 68.5, 54.4
/way #634 68.5 54.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Mysterious Messages about 200 yards
- Runes Within the Ruins about 200 yards
- Right Tool for the Job about 200 yards
- Not So Complex? about 200 yards
- To Silence the Bonespeakers about 290 yards
- Fel Annihilation about 310 yards
- The Gjallarhorn about 360 yards
- Stolen Honor about 360 yards
- Break the Bonds about 360 yards
- The Mystery of Dreyrgrot about 480 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Stormtorn Foothills, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 89 comments
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Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Valor
Part 9 of 14.
Previous: Judgment Day · Next: Regal Remains
- 1The Trials Continue
- 2Speaking of Bones
- 3To Haustvald
- 4Turn the Keys
- 5The Runewood's Revenge
- 6The Dreaming Fungus
- 7Bjornharta
- 8Judgment Day
- 9Lay Them to Rest
- 10Regal Remains
- 11The Runes that Bind
- 12Breaking the Bonespeakers
- 13Waking the Shieldmaiden
- 14The Final Judgment
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Judgment Day
You have proven resourceful thus far, stranger. As promised, I will instruct you on the ritual of wakening. First, you must place the offering directly atop the grave of the ruler you wish to awaken. Burn the incense so that its aroma wafts over the grave.
After this quest
Taken from the storyline's own step order.
- Regal Remains
So you seek the judgment of the queen of the Valkyra? This must be your fault! The Bonespeakers of Haustvald have committed an atrocity and stolen Ashildir's bones. They must have done this to keep an outsider from completing the trials. You must not let this stand!
The storyline at a glance
The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.
Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.