Heads up, Jaina leaves you behind.
She'll teleport you down there but not back up.
Quest
Too Powerful, Too Dangerous
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83764))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
Some of the relics the nerubians now possess were housed in carefully-designed containment vaults on Dalaran. That is how dangerous and powerful they are. With those vaults gone, the only course of action we can take is to destroy them. In hindsight, it seems a grave mistake to have gathered so many powerful artifacts in one place--even if that place was Dalaran. I would trust no one else with this task, {name}. Find and destroy those artifacts.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 31.4 51.0
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 36.2 52.1
Coordinates
- Turn-inIsle of Dorn 31.4, 51.0
/way #2248 31.4 51.0 - Objective area (centre of the marked area)Azj-Kahet 35.5, 52.3
/way #2255 35.5 52.3 - Objective areaAzj-Kahet 35.5, 52.4
/way #2255 35.5 52.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Shattered Spires about 240 yards
- Violent Impact about 270 yards
- Slay the Saboteurs about 280 yards
- Erratic Artifacts about 280 yards
- Isle of Dorn about 280 yards
- Secure the Beach about 290 yards
- Urgent Recovery about 290 yards
- Somehow We Survived about 390 yards
- Feeling Blue about 420 yards
- Lessons in Defensive Magic about 420 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Freywold Village, Isle of Dorn
- Rambleshire, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Valorstonesx 10
Reward details
Currency: Valorstones x 10
Earned from completing quests, raids, dungeons, battlegrounds, arena matches, radiant echoes, and other activities at max level. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Strength Amidst Ruins
Part 5 of 6.
Previous: Preserve the Legacy · Next: Farewell, City of Magic
- 1A Helping Hand
- 2Arcane Cold War
- 3Critical Mass
- 4Preserve the Legacy
- 5Too Powerful, Too Dangerous
- 6Farewell, City of Magic
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Arcane Cold War
- 2Critical Mass
- 3Too Powerful, Too Dangerous
Step 3 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Preserve the Legacy
The larger threat has been contained, <name>, but I believe there are still other artifacts important to our legacy--good and bad--here in Azj-Kahet. While they are still dangerous, their knowledge may benefit us in the long run.
After this quest
Taken from the storyline's own step order.
- Farewell, City of Magic
Not all the Kirin Tor's issues can be solved in one day. But one way we can act is to honor those who have fallen. After speaking with everyone here, we have cobbled together a ceremony to send off those we have lost... and Dalaran.
The storyline at a glance
Strength Amidst Ruins has 6 steps, from A Helping Hand to Farewell, City of Magic.
Maps its steps are placed on (steps per map): Isle of Dorn (4), Azj-Kahet (2).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.