Skip to content
Advertisement
Quest Log

Too Powerful, Too Dangerous

Too Powerful, Too Dangerous is a quest for level 80 in Azj-Kahet, added in The War Within. It is step 5 of 6 in the Strength Amidst Ruins storyline. The quest's turn-in marker is in Isle of Dorn at 31.4, 51.0. It rewards 11,750 experience and money.

Description

Some of the relics the nerubians now possess were housed in carefully-designed containment vaults on Dalaran. That is how dangerous and powerful they are.

With those vaults gone, the only course of action we can take is to destroy them.

In hindsight, it seems a grave mistake to have gathered so many powerful artifacts in one place--even if that place was Dalaran.

I would trust no one else with this task, <name>. Find and destroy those artifacts.

Rewards

You will receive:

Money30 gold98 silver
Experience11,750 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

Advertisement
Rewards in detail
TypeRewardAmount
CurrencyValorstones10
ExperienceXP11,750
MoneyGold30g 98s

Reward details

Currency: Valorstones x 10

Earned from completing quests, raids, dungeons, battlegrounds, arena matches, radiant echoes, and other activities at max level. Used to upgrade max-level gear.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapIsle of DornTurn-in marker at 31.4, 51.0, 1 mapped point
Objective areaAzj-Kahet13 mapped points
Quest Line

Storyline

Strength Amidst Ruins

Part 5 of 6.

Previous: Preserve the Legacy · Next: Farewell, City of Magic

  1. 1A Helping Hand
  2. 2Arcane Cold War
  3. 3Critical Mass
  4. 4Preserve the Legacy
  5. 5Too Powerful, Too Dangerous
  6. 6Farewell, City of Magic

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1Arcane Cold War
  2. 2Critical Mass
  3. 3Too Powerful, Too Dangerous

Step 3 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Preserve the LegacyAzj-Kahet · Level 80

    The larger threat has been contained, <name>, but I believe there are still other artifacts important to our legacy--good and bad--here in Azj-Kahet. While they are still dangerous, their knowledge may benefit us in the long run.

After this quest

Taken from the storyline's own step order.

  • Farewell, City of MagicIsle of Dorn · Level 80

    Not all the Kirin Tor's issues can be solved in one day. But one way we can act is to honor those who have fallen. After speaking with everyone here, we have cobbled together a ceremony to send off those we have lost... and Dalaran.

The storyline at a glance

Strength Amidst Ruins has 6 steps, from A Helping Hand to Farewell, City of Magic.

Maps its steps are placed on (steps per map): Isle of Dorn (4), Azj-Kahet (2).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 1 mapped point
Isle of Dorn map showing where to go for Too Powerful, Too DangerousTurn-in

In-game waypoint: /way #2248 31.4 51.0

Azj-Kahet Objective area 13 mapped points
Azj-Kahet map showing where to go for Too Powerful, Too DangerousObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2255 36.2 52.1

Coordinates

  • Turn-inIsle of Dorn 31.4, 51.0/way #2248 31.4 51.0
  • Objective area (centre of the marked area)Azj-Kahet 35.5, 52.3/way #2255 35.5 52.3
  • Objective areaAzj-Kahet 35.5, 52.4/way #2255 35.5 52.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Dornogal, Isle of DornAlliance and Horde · about 1,500 yards east
  • Freywold Village, Isle of DornAlliance and Horde · about 1,500 yards south-east
  • Rambleshire, Isle of DornAlliance and Horde · about 2,700 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Build history

First seen in build 12.0.7.68887 (Midnight patch 12.0.7, the oldest build in our datamine).

Related
Database

Quest Location and Connections

More Quests in Azj-Kahet

See all 199 quests in Azj-Kahet
Downloads