can be done with druid in flight form,
Monk with Zen Flight can do the runestones, not the portals
Quest
Light 'Em Up!
A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The portals can be closed while flying mounted! Very easy and quick to complete the quest simply by closing portals.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76342))
What to do
Description
After Vyranoth left, Fyrakk put all four of the Claws of Vyranoth on different tasks. He left me in charge of this camp and told me to keep the portals open at all costs. The Druids of the Flame are empowering the portals for the Primalist's reinforcements to come through. We should close those portals and thin out their ranks.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2200 36.7 25.8
Coordinates
- Turn-inEmerald Dream 36.7, 25.8
/way #2200 36.7 25.8 - Objective area (centre of the marked area)Emerald Dream 35.6, 21.6
/way #2200 35.6 21.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Emerald Dream map
- Nurturing Ageless Seeds about 1,780 yards
- Seed Legacy about 1,790 yards
- A Worthy Ally: Dream Wardens about 2,050 yards
- Blooming Dreamseeds about 2,060 yards
- Dreams Unified about 2,080 yards
- Some Water... about 2,080 yards
- It Starts With a Stone about 2,100 yards
- Dragon Keeping about 2,120 yards
- A Dragon in Hand is Worth Two in the Roost about 2,130 yards
- And a Pinch of Magic about 2,280 yards
Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Emerald Dream:
- Wellspring Overlook, The Emerald Dream
- Eye of Ysera, The Emerald Dream
- Central Encampment, The Emerald Dream
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Flightstonesx 10
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Ice and Fire
Part 2 of 9.
Previous: Mayhem Incarnate · Next: Best Laid Plans
- 1Mayhem Incarnate
- 2Light 'Em Up!
- 3Best Laid Plans
- 4Primalist Directive
- 5Finding Terro
- 6Assault on the Wellspring
- 7Big Bright Beautiful Barrier
- 8Power, Eruption, and Lies
- 9Tactical Withdrawal
Also part of: The Emerald Dream (part 28 of 71).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mayhem Incarnate
We need to uncover exactly what Fyrakk's plan is. He is holding his forces away from the tree, but we do not know why. I can do some scouting, but direct conflict with Fyrakk would not help our cause right now. Follow me further into the Dream. There is a Primalist encampment to the north.
After this quest
Taken from the storyline's own step order.
- Best Laid Plans
Fyrakk may be brash, but he is not a fool. If we are to save the Dream, we must undermine his plans as quickly as possible. At their core, the Primalists are unorganized. Infiltrate their camp and search for any clues or information.
The storyline at a glance
Ice and Fire has 9 steps, from Mayhem Incarnate to Tactical Withdrawal.
Maps its steps are placed on (steps per map): Emerald Dream (9).
Steps of this storyline count toward:
Other storylines on the Emerald Dream map
- Eye of Ysera
- Enter the Dream
- A Dream of Fields and Fire
- Emerald Dream Campaign
- Druids of the Flame
- A Mix of Hope, Care, and Patience
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.