Quest
A Priest's End
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58953))
Requirements
Read from the Blizzard quest API.
What to do
Description
You're a trained priest, right {name}? This might be up your alley. We've spotted the bodies of other recruits from our expedition. I'm guessing they washed up on a different part of the island. They didn't make it very far. When you have a moment, could you say a few prayers over them? Just to help put their spirits at ease. We'll give them a proper burial once we deal with the ogres.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Priest's End same spot
- Resurrecting the Recruits same spot
- A Paladin's Service about 60 yards
- The Divine's Shield about 60 yards
- Down with the Quilboar about 120 yards
- Re-sizing the Situation about 120 yards
- Forbidden Quilboar Shadow Magic about 120 yards
- The Re-Deather about 120 yards
- The Choppy Booster Mk. 5 about 120 yards
- A Hunter's Trap about 130 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Spell: Learn Resurrection
Storyline
The Missing Expedition
Part 38 of 70.
Previous: The Divine's Shield · Next: Resurrecting the Recruits
- 33Message to Base
- 34Hjalmar's Final Execution
- 35A Paladin's Service
- 36The Deadliest of Poisons
- 37The Divine's Shield
- 38A Priest's End
- 39Resurrecting the Recruits
- 40A Warlock's Bargain
- 41A Shaman's Duty
- 42A Monk's Focus
- 43One Last Spar
- 44A Druid's Form
Showing steps 33 to 44 of 70.
Also part of: Classical Learning (part 1 of 2), A Dark Ritual (part 12 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Divine's Shield
This island has been cursed by necrotic magic. The Light can only just reach this place. Call upon its Divine Shield to step through the barrier before us unharmed and destroy this vile altar. Show the darkness on this island that you are protected by the Light's embrace.
After this quest
Taken from the storyline's own step order.
- Resurrecting the Recruits
The souls of these recruits aren't strong enough tae resist the dark magic bein' practiced on this island. Use Resurrect on the remains of these recruits. Beseech the Light tae give 'em another chance while their souls still linger.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.