Blizzard please.
If you're gonna make a quest where we face shades of our regret, at least make them actually recognisable from the last 20+ years of questing we've done. If you're trying to do an Ultima Thule here, it is not working and very embarrasing.
Quest
The Fallen Wake
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90922))
What to do
Description
<The shade flickers. You can barely make out its whisper.> You... left me... to die... <Its arm reaches toward you, then dissipates. Somehow, the presence is a familiar one. You feel that you know this spirit. You see more flickers in the distance. What are these shades?>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 47.3 49.2
Coordinates
- Turn-inVoidstorm 47.3, 49.2
/way #2405 47.3 49.2 - Turn-inVoidstorm 59.1, 56.7
/way #2405 59.1 56.7 - Objective areaVoidstorm 57.9, 54.8
/way #2405 57.9 54.8 - Objective areaVoidstorm 58.5, 48.1
/way #2405 58.5 48.1 - Objective areaVoidstorm 56.1, 45.0
/way #2405 56.1 45.0 - Objective areaVoidstorm 50.5, 45.4
/way #2405 50.5 45.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Bury Me Not about 430 yards
- The Nethersent about 700 yards
- The Conquered Heroes about 700 yards
- Flickering Light about 700 yards
- Universal Language about 720 yards
- Across Worlds about 720 yards
- Bloodying the Plain about 770 yards
- It's Not Just a Rock! about 860 yards
- Sifting Through Void about 860 yards
- Buried in the Dark about 860 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Masters' Perch, Voidstorm
- The Ingress, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Storyline
Dance with the Devil
Part 9 of 10.
Previous: The Wicked End · Next: Shepherd of Fear
- 1A Born Killer
- 2Artifice of Aggression
- 3Seek to Destroy
- 4Harvester of Savagery
- 5The Unforgiven
- 6The Fiend That Failed
- 7Warmth for the Soul
- 8The Wicked End
- 9The Fallen Wake
- 10Shepherd of Fear
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Wicked End
The time has come. The final step. <Decimus pauses, savoring something.> Let us create the greatest weapon your kind has ever seen.
After this quest
Taken from the storyline's own step order.
- Shepherd of Fear
Our journey continues... one final battlefield. There are vicious beasts aplenty here. Their Void shall fuel the blade even more. And the blade's newfound power shall draw their Void into itself by mere proximity! Though, this place is different. You may find things you don't expect.
The storyline at a glance
Dance with the Devil has 10 steps, from A Born Killer to Shepherd of Fear.
Maps its steps are placed on (steps per map): Voidstorm (10).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.