If you don't have a group and are sqhishy, you can leave the yellow circle around Kodah - the enemy waves won't come unless you're standing inside of it & you can wait for your cooldowns.
Quest
The Final Song
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
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If you stand just inside the ring with the enemies outside more won't spawn until the ones you're fighting die and the quest will take maybe 20 seconds for him to fill the bar as long as you're inside and the enemies are outside.
You can "cheat" and complete this quest in like 10 seconds solo, as long as you have some form of CC:
- Talk to Kodah to begin, then step into the yellow circle until the first wave of adds spawn (it will either be 3 Stygian Hounds, or 3 humanoid mobs)
- Step out of the circle as soon as the adds have spawned, then kill two of them while leaving the third unharmed
- CC the third add outside the circle
- Step into the circle again and wait for a while until the progress bar reaches 100% - it will go up very fast as long as no mobs are attacking you or Kodah
- Click on the console to complete the quest - the CC'd mob will phase out and you don't have to worry about it!
Easy peasy!
- Death Knights can [spell=221562], run to the circle and then spam Chains of Ice - it's a bit tricky and might require you to kite it out again
- Demon Hunters can [spell=217832] or use [spell=207684]
- Mages can Polymorph
- Druids can [spell=2637] or Entangling Roots
- Hunters can use Freezing Trap or [spell=1513]
- Monks can [spell=115078]
- Paladins can talent into [spell=20066] (although it doesn't work on the Stygian Hounds) - you can also use Hammer of Justice to stun the add outside the circle and then Divine Shield to drop threat and let Pocopoc tank the add
- Priests can move into the circle then [spell=605] and move the mob out until the bar is full
- Rogues can Blind
- Shaman can [spell=51514]
- Warlocks can Fear
- Warriors can use [spell=5246], although it can be a bit tricky... Spear of Bastion also helps a lot if you happen to be Kyrian
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64767))
What to do
Description
Servitors do not possess the strength to restore the repositories. Nevertheless, the task must be completed. The mortal must stay close to protect the restoration process. Come.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 70.1 28.7
Coordinates
- Turn-inZereth Mortis 70.1, 28.7
/way #1970 70.1 28.7 - Objective areaZereth Mortis 68.7, 29.6
/way #1970 68.7 29.6 - Objective areaZereth Mortis 70.1, 28.5
/way #1970 70.1 28.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- The Lost Component same spot
- A New Architect same spot
- One Half of the Equation about 640 yards
- Aggressive Excavation about 640 yards
- Help From Beyond about 640 yards
- Keys To Victory about 650 yards
- A Matter Of Motivation about 650 yards
- Oppress and Destroy about 660 yards
- Cleaving A Path about 700 yards
- Where There's a Pilgrim, There's a Way about 800 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Sepulcher Of The First Ones, Zereth Mortis
- Pilgrim's Grace, Zereth Mortis
- Sepulcher Overlook, Zereth Mortis
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Storyline
The Final Song
Part 8 of 9.
Previous: Access Request · Next: Judgment Call
- 1Finding Tahli
- 2Selfless Preservation
- 3Junk's Not Dead
- 4Core Competency
- 5Revival of the Fittest
- 6Maintenance Mode
- 7Access Request
- 8The Final Song
- 9Judgment Call
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Access Request
The architect alone possesses the Restoration Matrix required for the restoration. The architect will restore the Protoform Repository. The mortal will gain access to the Chamber of Shaping and inform the architect of recent progress. The architect will restore the repository.
After this quest
Taken from the storyline's own step order.
- Judgment Call
Oh no... No no no... What have I done? The elders will never take me back. They shall cast me out as they did Firim. Please, outsider, speak to Elder Amir in Pilgrim's Grace. Give him my thanks for sending you, and tell him all that has happened here. He will understand why I must never return.
The storyline at a glance
The Final Song has 9 steps, from Finding Tahli to Judgment Call.
Maps its steps are placed on (steps per map): Zereth Mortis (9).
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.