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Quest

The Final Song

A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Saxong+18via Wowhead (opens the original comment in a new tab)

If you stand just inside the ring with the enemies outside more won't spawn until the ones you're fighting die and the quest will take maybe 20 seconds for him to fill the bar as long as you're inside and the enemies are outside.

3
glassleo+15via Wowhead (opens the original comment in a new tab)

You can "cheat" and complete this quest in like 10 seconds solo, as long as you have some form of CC:


  1. Talk to Kodah to begin, then step into the yellow circle until the first wave of adds spawn (it will either be 3 Stygian Hounds, or 3 humanoid mobs)

  2. Step out of the circle as soon as the adds have spawned, then kill two of them while leaving the third unharmed

  3. CC the third add outside the circle

  4. Step into the circle again and wait for a while until the progress bar reaches 100% - it will go up very fast as long as no mobs are attacking you or Kodah

  5. Click on the console to complete the quest - the CC'd mob will phase out and you don't have to worry about it!

Easy peasy!


  • Death Knights can [spell=221562], run to the circle and then spam Chains of Ice - it's a bit tricky and might require you to kite it out again

  • Demon Hunters can [spell=217832] or use [spell=207684]

  • Mages can Polymorph

  • Druids can [spell=2637] or Entangling Roots

  • Hunters can use Freezing Trap or [spell=1513]

  • Monks can [spell=115078]

  • Paladins can talent into [spell=20066] (although it doesn't work on the Stygian Hounds) - you can also use Hammer of Justice to stun the add outside the circle and then Divine Shield to drop threat and let Pocopoc tank the add

  • Priests can move into the circle then [spell=605] and move the mob out until the bar is full

  • Rogues can Blind

  • Shaman can [spell=51514]

  • Warlocks can Fear

  • Warriors can use [spell=5246], although it can be a bit tricky... Spear of Bastion also helps a lot if you happen to be Kyrian

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 60
TypeGroup
Quest ID64767

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64767))

What to do

StorylineThe Final Song, step 8 of 9
Rewards51g 48s, 10,200 XP

Description

Servitors do not possess the strength to restore the repositories. Nevertheless, the task must be completed. The mortal must stay close to protect the restoration process. Come.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zereth Mortis Quest turn-in 5 mapped points
Zereth Mortis map showing where to go for The Final SongTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1970 70.1 28.7

Coordinates

  • Turn-inZereth Mortis 70.1, 28.7/way #1970 70.1 28.7
  • Objective areaZereth Mortis 68.7, 29.6/way #1970 68.7 29.6
  • Objective areaZereth Mortis 70.1, 28.5/way #1970 70.1 28.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zereth Mortis map

Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zereth Mortis:

  • Sepulcher Of The First Ones, Zereth MortisAlliance and Horde · about 830 yards south
  • Pilgrim's Grace, Zereth MortisAlliance and Horde · about 830 yards south-west
  • Sepulcher Overlook, Zereth MortisAlliance and Horde · about 860 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards south-west
  • Objective areaabout 70 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money51 gold48 silver
Experience10,200 XP

Storyline

The Final Song

Part 8 of 9.

Previous: Access Request · Next: Judgment Call

  1. 1Finding Tahli
  2. 2Selfless Preservation
  3. 3Junk's Not Dead
  4. 4Core Competency
  5. 5Revival of the Fittest
  6. 6Maintenance Mode
  7. 7Access Request
  8. 8The Final Song
  9. 9Judgment Call

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Access RequestZereth Mortis · Level 60

    The architect alone possesses the Restoration Matrix required for the restoration. The architect will restore the Protoform Repository. The mortal will gain access to the Chamber of Shaping and inform the architect of recent progress. The architect will restore the repository.

After this quest

Taken from the storyline's own step order.

  • Judgment CallZereth Mortis · Level 60

    Oh no... No no no... What have I done? The elders will never take me back. They shall cast me out as they did Firim. Please, outsider, speak to Elder Amir in Pilgrim's Grace. Give him my thanks for sending you, and tell him all that has happened here. He will understand why I must never return.

The storyline at a glance

The Final Song has 9 steps, from Finding Tahli to Judgment Call.

Maps its steps are placed on (steps per map): Zereth Mortis (9).

Other storylines on the Zereth Mortis map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.