Take a right shortly after you enter and to down the wooden steps. Then make a 180 degree turn at the end of the stairs so that the water is on your right. Then go straight, go underneath the archway, and go to the end. You should see the question mark show up before long.
Quest
The Gallywix Labor Mine
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You just need to find Greely in the south west tunnels...south and west of the water you see when you first go down into the mine.
They do that in every area they're in.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25109))
Requirements
Read from the Blizzard quest API.
What to do
Description
We barely escaped with our hides intact! The Trade Prince has a whole bunch of us enslaved and performing manual labor inside the cavern. Greely helped the seven of us to get out, but she was recaptured in the process. {name}, you're the only one crazy enough to walk into an exploding volcano! The assistant will be able to help you free the others. Hurry! This place is about to blow for good!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #174 54.0 36.7
Coordinates
- Turn-inThe Lost Isles 54.0, 36.7
/way #174 54.0 36.7 - Objective areaThe Lost Isles 54.8, 34.8
/way #174 54.8 34.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Bilgewater Cartel +75
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 54 of 72.
Previous: Let's Ride · Next: Kaja'Cola Gives You IDEAS! (TM)
- 49The Pride of Kezan
- 50The Heads of the SI:7
- 51The Warchief Wants You
- 52Borrow Bastia
- 53Let's Ride
- 54The Gallywix Labor Mine
- 55Kaja'Cola Gives You IDEAS! (TM)
- 56Morale Boost
- 57Throw It On the Ground!
- 58Light at the End of the Tunnel
- 59Wild Mine Cart Ride
- 60Shredder Shutdown
Showing steps 49 to 60 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Let's Ride
Bastia will make sure that you get to where you need to go, goblin.
After this quest
Taken from the storyline's own step order.
- Kaja'Cola Gives You IDEAS! (TM)
Assistant Greely is clearly bewildered and intimidated. How will she help you to find a way to rescue everyone in this condition? Maybe if she were to drink one of those Kaja'Cola Zero-One drinks you saw, she'd be able to have a bright idea?
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.