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Quest

To Haustvald

A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
Quest ID39796

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39796))

What to do

StorylineThe Trial of Valor, step 3 of 14
Rewards2g 2s 20c, 775 XP

Description

Your next steps are clear, your feet know the way. Follow them to Haustvald and meet your fate! It is the tree you seek, the heart of the mystic Runewood. He will offer guidance, and probably leaves.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 2 mapped points
Stormheim map showing where to go for To HaustvaldTurn-inObjective area

In-game waypoint: /way #634 68.5 54.4

Coordinates

  • Turn-inStormheim 68.5, 54.4/way #634 68.5 54.4
  • Objective areaStormheim 60.1, 50.7/way #634 60.1 50.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Greywatch, StormheimAlliance · about 300 yards south-east
  • Valdisdall, StormheimAlliance and Horde · about 480 yards west
  • Dreadwake's Landing, StormheimHorde · about 1,100 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 510 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP
ReputationValarjar +10

Reward details

Reputation: Valarjar +10

These are the chosen warriors of Odyn, sworn to his service in life and death.

Reputation group: Legion.

Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Trial of Valor

Part 3 of 14.

Previous: Speaking of Bones · Next: Turn the Keys

  1. 1The Trials Continue
  2. 2Speaking of Bones
  3. 3To Haustvald
  4. 4Turn the Keys
  5. 5The Runewood's Revenge
  6. 6The Dreaming Fungus
  7. 7Bjornharta
  8. 8Judgment Day
  9. 9Lay Them to Rest
  10. 10Regal Remains
  11. 11The Runes that Bind
  12. 12Breaking the Bonespeakers
  13. 13Waking the Shieldmaiden
  14. 14The Final Judgment

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Speaking of BonesStormheim · Level 10-45

    The Trial of Valor will be your next test, and test you it will! But only a fool fights on an empty stomach. Are you a fool, outsider? No? Then lend these old bones a hand and butcher the moose for our meal. I will spin you a tale of rocks, trees and spirits.

After this quest

Taken from the storyline's own step order.

  • Turn the KeysStormheim · Level 10-45

    My roots wither... my branches die... The Bonespeakers, they seek to silence the Runewood. The runestones are the key... Turn the stones... release my bonds...

The storyline at a glance

The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.

Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.