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Quest

Defang the Faithless

A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
DeliaDelilah+4via Wowhead (opens the original comment in a new tab)

I had left game came back and had trouble finding turn in pt for this and the other two quests i was finished. I started up the tallest staircases in center of the layout but the mini map showed the yellow "?" to be DOWN as i started up so i was jammed up looking for turn in. YOU DO GO UP HIGHEST stairs but then turn to left and go down to the level of the mark again. Dont know if this will help anyone else but hope so.

1 more comment below ↓

Quest facts

LevelLevel 35-60
LocationVol'dun
CategoryAlliance War Campaign
Quest ID51391

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51391))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Did you see them as we flew in? The Faithless are sieging the temple! Friend, I know we just met but I must ask for your aid once more. Please, help us break their ranks!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vol'dun Quest turn-in 13 mapped points
Vol'dun map showing where to go for Defang the FaithlessTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #864 27.6 52.6

Coordinates

  • Turn-inVol'dun 27.6, 52.6/way #864 27.6 52.6
  • Objective area (centre of the marked area)Vol'dun 29.9, 53.3/way #864 29.9 53.3
  • Objective areaVol'dun 27.2, 53.9/way #864 27.2 53.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Vol'dun map

Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Vol'dun:

  • Sanctuary of the Devoted, Vol'dunAlliance and Horde · about 100 yards north
  • Shatterstone Harbor, Vol'dunAlliance · about 1,000 yards north-east
  • Deadwood Cove, Vol'dunAlliance · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 160 yards east
  • Objective areaabout 70 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

The Sands of Vol'dun

Part 10 of 15.

The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.

Previous: Breaking Free · Next: Break the Siege

  1. 1Voyage to the West
  2. 2Ooh Rah!
  3. 3Establish a Beachhead
  4. 4Honor Bound
  5. 5Unexpected Aid
  6. 6Poisoned Barbs
  7. 7Antidote Application
  8. 8Friends in Strange Places
  9. 9Breaking Free
  10. 10Defang the Faithless
  11. 11Break the Siege
  12. 12The Keepers' Keys
  13. 13Reporting In
  14. 14Champion: Magister Umbric
  15. 15Return to Boralus

Also part of: Gaining a Foothold (part 33 of 55), Gaining a Foothold (part 33 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Breaking FreeLevel 35-60

    Look, these guys are in a tough spot but let's not lose track of the mission. We've got to rescue Private James! I saw a bunch of cages down in the camp of those snakes that are besieging the temple. If James is going to be anywhere, then it'll be there!

After this quest

Taken from the storyline's own step order.

  • Break the SiegeLevel 35-60

    This isn't the first time the Faithless have attacked us, nor will it be the last, but the temple must be protected! Please, do whatever you can to destroy their siege equipment and push them back.

Quests that require this one

The storyline at a glance

The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.

Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Vol'dun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.