Can anyone figure out what exactly the Slip Stream does? I fly into it and after a few seconds my mount slows down and falls out. If I have to keep using vigor to fly in it, how is it any different than you know... just flying where I need to go?
Quest
To Dornogal
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You can either mount up the slower gryphon or just use your skyriding.
If you choose the latter, you will need to fly through the hoops and the 8th will spawn as yo uhave passed it atm so you may have to do a loop back and then finish the quest off with the last ring on top of the tower.
Previous: Secure the Beach
Next: They Come from Below
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78534))
What to do
Description
You have brought death and destruction to our shores the likes of which has not been seen in millennia. But you have nerubian blood on your hands and a thraegar at your side. This is enough to earn my trust--for now. My Stormriders and I must return to our capital, Dornogal, and investigate what is likely an ongoing attack there. Fly with us. Our slipstream will allow you to soar through the skies with ease. I will send other Stormriders to collect your allies once it is safe for them to land.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 45.7 50.8
Coordinates
- Turn-inIsle of Dorn 45.7, 50.8
/way #2248 45.7 50.8 - Objective area (centre of the marked area)Isle of Dorn 38.7, 54.1
/way #2248 38.7 54.1 - Objective areaIsle of Dorn 30.4, 55.7
/way #2248 30.4 55.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dornogal map
- Hypocenter
- The Voice of the Speakers
- Urban Odyssey
- A Sassy Arathi
- The Trial of Style
- Delve Hunter
- Worldsoul: Cinderbrew Meadery
- Worldsoul: The Rookery
- Worldsoul: The Stonevault
- Worldsoul: Darkflame Cleft
Other quests whose map markers the client places on Dornogal.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Freywold Village, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Dornogal map
Storyline
Breaking Point
Part 7 of 10.
Previous: Secure the Beach · Next: They Come from Below
- 1Violent Impact
- 2Slay the Saboteurs
- 3Urgent Recovery
- 4Erratic Artifacts
- 5Shattered Spires
- 6Secure the Beach
- 7To Dornogal
- 8They Come from Below
- 9Impossible Odds
- 10Isle of Dorn
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Secure the Beach
Queensguard Zirix emerged from the ground and surprised Magni. He's near the farthest edge of the wreckage fighting off his swarm. Moira and I were trying to help, but we couldn't draw them away. Come with me. Magni needs our help!
After this quest
Taken from the storyline's own step order.
- They Come from Below
I do not yet know why you have come here, outlander. But you seem... efficient in killing nerubians. As are we, the Stormriders, vanguards of this isle. The nerubians are an ancient enemy. I would not be surprised if this Zirix knows and fears me, the Stormward.
The storyline at a glance
Breaking Point has 10 steps, from Violent Impact to Isle of Dorn.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.