Kalecgos did not spawn for me. Flew a few hundred meters away and came back and he appeared.
Quest
Trinkets, Curios and Other Powerful Objects
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
ok, turning of Add On doesnt work. BUT: Go back to the quest area where you kill the cobolds. Accept the "quest" form the shiny "Kobold Thief". Then Kalecgos appears.... dunno why. But works.
If you're having trouble finding the last one, it may be up top behind Workmaster Earwax. The others are on the lower tiers of Mourning Rise, outside.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83554))
What to do
Description
The kobolds here could get up to untold mischief with the items they have stolen. Take what you can back from them by... whatever means you see fit. While you deal with the kobolds around Mourning Rise's grave sites, I will go underground and search Kriegval's Rest and do the same. Meet me near Kriegval's Rest when you have secured the Kirin Tor artifacts the kobolds stole.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 61.5 42.9
Coordinates
- Turn-inIsle of Dorn 61.5, 42.9
/way #2248 61.5 42.9 - Objective area (centre of the marked area)Isle of Dorn 62.7, 42.4
/way #2248 62.7 42.4 - Objective areaIsle of Dorn 61.7, 41.5
/way #2248 61.7 41.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Before I Depart about 70 yards
- Honor Their Memories about 70 yards
- You No Take Plunder! about 70 yards
- Laws Apply to All about 70 yards
- The Lost Earthen about 70 yards
- The Great Collapse about 150 yards
- Cutting the Wick about 160 yards
- To Mourning Rise about 350 yards
- Who Runs This Fine Establishment? about 350 yards
- The Last Journey about 350 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Durgaz Cabin, Isle of Dorn
- Rambleshire, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Valorstonesx 10
Reward details
Currency: Valorstones x 10
Earned from completing quests, raids, dungeons, battlegrounds, arena matches, radiant echoes, and other activities at max level. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Arcane Desolation
Part 7 of 11.
Previous: Magic-stealing Kobolds · Next: Mysterious Necklace
- 1Survivor's Guilt
- 2The Hardest Part
- 3Arcane Wasteland
- 4Lessons in Defensive Magic
- 5Feeling Blue
- 6Magic-stealing Kobolds
- 7Trinkets, Curios and Other Powerful Objects
- 8Mysterious Necklace
- 9Maybe You Shouldn't Touch That
- 10Trapped Between Life and Death
- 11Somehow We Survived
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Trinkets, Curios and Other Powerful Objects
- 2Maybe You Shouldn't Touch That
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Magic-stealing Kobolds
I'm afraid that our "clean up" of Dalaran extends far from the shores of the Isle of Dorn. In my attempts to find you, I circled this island many times. During my flight, I sensed the magic of many familiar items--items that were formerly housed in Dalaran. Dangerous items.
After this quest
Taken from the storyline's own step order.
- Mysterious Necklace
<The gem pulses with arcane energy, hinting at ancient magic woven into its very core.>
Quests that require this one
The storyline at a glance
Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.
Maps its steps are placed on (steps per map): Isle of Dorn (11).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.