Quest
To Cleanse Shadow's Stain
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84936))
What to do
Description
These monstrosities certainly wasted no time once they arrived. They are snatching up souls left and right and drowning them in void magics. Take my holy symbol. It should be potent enough to drive away the shadows that cling to any lingering souls.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inIn-game waypoint: /way #1543 25.6 32.5
Coordinates
- Turn-inThe Maw 25.6, 32.5
/way #1543 25.6 32.5 - Turn-inThe Maw 27.0, 31.8
/way #1543 27.0 31.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Here Goes Something same spot
- Acquisition: Crystallized Stygia about 190 yards
- On the Trail about 220 yards
- Acquisition: Runeforged Shackles about 230 yards
- Misery's Company about 360 yards
- A Shadowed Fate about 360 yards
- Torment for the Taking about 410 yards
- A Monument to Vengeance about 450 yards
- Sundered Souls about 500 yards
- Anger Management about 510 yards
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Progenitor Console
- Ve'nari's Refuge
- Keeper's Respite
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Paths Forward
Part 2 of 12.
Previous: Excising the Incursion · Next: Distant Echoes
- 1Excising the Incursion
- 2To Cleanse Shadow's Stain
- 3Distant Echoes
- 4Chaos Control
- 5Mad Space
- 7The Long Vigil
- 8Preludes and Preparations
- 9Repent of the Highborne
- 10Determination
- 11Returning to Life
- 12The Eleventh Hour
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Excising the Incursion
The Devouring Host must have somehow followed us here. I don't know what they could want with a place like this, but I can't imagine the Void is suddenly infused with benevolent purpose. We can't allow this incursion to get out of hand. Slay as many of them as you can manage.
After this quest
Taken from the storyline's own step order.
- Distant Echoes
Can you hear it? There's a strange sound echoing in the distance. Given where we are, I would assume it's a trick. Or worse, a trap. But it feels... I don't know how to describe it, but I feel calmer for hearing it. Like I'm in control.
The storyline at a glance
Paths Forward has 12 steps, from Excising the Incursion to The Eleventh Hour.
Maps its steps are placed on (steps per map): The Maw (10), Tazavesh (1), Dornogal (1).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Campaign
- Patch Intro
- An Army of Bone and Steel
- Focusing the Eye
- Torghast
- New Rules
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.