Quest
Rocket Roll
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86575))
What to do
Description
That scrap was just what I needed. An' now without those bloodfeasters givin' me the heebie jeebies, I can get these bots officially rolled out. While I finish up here, why don't you go tell Benny the good news? I'm sure he'll wanna deploy 'em right away!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2214 68.4 96.5
Coordinates
- Turn-inThe Ringing Deeps 68.4, 96.5
/way #2214 68.4 96.5 - Objective areaThe Ringing Deeps 67.3, 98.1
/way #2214 67.3 98.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Expanding the Plan about 360 yards
- Undermine's Long Shadow about 400 yards
- X-Treme Chill about 400 yards
- Found Family about 400 yards
- Bloody Business about 400 yards
- Avenge Them about 400 yards
- Pamsy's Prized Pump about 410 yards
- Bloodletting about 590 yards
- Into the Gutter about 660 yards
- Paranoia Prevention about 740 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gutterville, The Ringing Deeps
- Opportunity Point, The Ringing Deeps
- Mmarl, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Sanity's Rest
Part 6 of 9.
Previous: Bug Exterminator Needed · Next: Out in the Fields
- 1Sanity's Rest
- 2Counteracting the Black Blood
- 3Visit to the Shop
- 4Automation Solution
- 5Bug Exterminator Needed
- 6Rocket Roll
- 7Out in the Fields
- 8"Worm" Food No More
- 9The Cleanup Crew
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bug Exterminator Needed
Well, if ya really wanna help... We're safe in this cave from the Black Blood--or we were until it was crawlin' with nasty bloodfeasters. The ugly little creeps always had a taste for blood--but now they're gonzo for Black Blood!
After this quest
Taken from the storyline's own step order.
- Out in the Fields
If Trixxie has those bots ready, then all we gotta do is mark where they needa work. Head out, fire a flare, and deploy those tin cans--an' see if they actually, yanno, work. Watch for glitchy servos, smokin' coolant vents... You know the drill. If they start doin' their work? Great. If not, well...
The storyline at a glance
Sanity's Rest has 9 steps, from Sanity's Rest to The Cleanup Crew.
Maps its steps are placed on (steps per map): The Ringing Deeps (9).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.