Marksmanship Hunter Talents
Marksmanship Hunter talents, row by row
Class Talents 44
Row 1
Exhilaration now also heals you for an additional 12.1% of your maximum health over 8 sec.
Reduces all damage you and your pet take by 30% for 6 sec.
Disengage also frees you from all movement impairing effects and increases your movement speed for 4 sec.
Row 2
Exhilaration's cooldown is reduced by 30 sec.
Connected from Rejuvenating Wind
Survival of the Fittest gains an additional charge.
Connected from Survival of the Fittest
Damage taken from area of effect attacks reduced by 5%.
Connected from Posthaste
Row 3
Mend Pet heals for of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Connected from Natural Mending
Your Agility is increased by 3%.
Connected from Padded Armor, Natural Mending
The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Connected from Hunter's Avoidance, Padded Armor
Cobra Shot will increase the duration of Concussive Shot on the target by 3.1 sec.]?a137016[ Steady Shot will increase the duration of Concussive Shot on the target by 3.1 sec.][]
Connected from Hunter's Avoidance
Row 4
Your auto attack damage is increased by 25%.
Connected from Wilderness Medicine, Combat Experience
Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Connected from Improved Aspect of the Cheetah, Combat Experience
You gain 2% more critical strike from critical strike sources.
Connected from Improved Aspect of the Cheetah, Concussive Shot
Row 5 opens at 8 points spent in Class Talents
Removes 1 Enrage and 1 Magic effect from an enemy target.
Connected from Precision Strikes
Movement speed increased by 4%.
Connected from Counter Shot, Precision Strikes
When Muzzle interrupts a cast, gain 30 Focus.
Connected from Counter Shot
The cooldown of Feign Death is reduced by 5 sec.
Connected from Serrated Tips, Counter Shot
Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Connected from Serrated Tips
Row 6 opens at 8 points spent in Class Talents
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Connected from Tranquilizing Shot
Flare's radius is increased by 50%.
Connected from Pathfinding, Tranquilizing Shot
Haste increased by 2%.
Connected from Pathfinding, Disruptive Rounds
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Connected from Disruptive Rounds
Your maximum health is increased by 5%.
Connected from Disruptive Rounds, Improved Feign Death
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Connected from Misdirection, Improved Feign Death
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Connected from Misdirection
Row 7 opens at 8 points spent in Class Talents
The cooldown of Aspect of the Turtle is reduced by 30 sec.
Connected from Trigger Finger, Kindling Flare, Kodo Tranquilizer or Devilsaur Tranquilizer
Connected from Touch of Grass, Trigger Finger, Tar Trap or Scare Beast
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Connected from Touch of Grass, No Hard Feelings, Camouflage
Row 8 opens at 23 points spent in Class Talents
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Connected from Improved Aspect of the Turtle
Your Spotting Eagle descends from the skies, stunning your target for 5 sec. Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. This ability does not require line of sight when used against players.
Connected from Improved Aspect of the Turtle
Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
Connected from Specialized Arsenal, Improved Aspect of the Turtle
Connected from Specialized Arsenal
Connected from Specialized Arsenal, Scout's Instincts
Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.
Connected from Scout's Instincts
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
When a trap triggers, gain 30% increased movement speed for 3 sec.
Connected from Scout's Instincts
Row 9 opens at 23 points spent in Class Talents
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Connected from Shell Wall, Intimidation
The cooldown of Intimidation is reduced.
Connected from Intimidation
The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Connected from Intimidation, Improved Snaring, Lone Survivor
Critical strike chance increased by 2%.
Connected from Binding Shot, Catlike Reflexes, Lone Survivor
Binding Shot's stun duration is increased by 1 sec.
When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Connected from Binding Shot
The cooldown of Tar Trap and Freezing Trap is reduced by 5.1 sec.
Connected from Binding Shot, Trailblazer or Moment of Opportunity
Row 10 opens at 23 points spent in Class Talents
Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Connected from Born To Be Wild, Cold Feet
Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.
Your pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Connected from Keen Eyesight, Born To Be Wild
Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Connected from Keen Eyesight, Improved Traps
Marksmanship Talents 38
Row 1
A powerful aimed shot that deals (972% of Attack Power) Physical damage.
Row 2
Shoot a stream of 7 shots at your target over 2 sec, dealing a total of Physical damage. Usable while moving. Each shot generates 3 Focus.
Connected from Aimed Shot
Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 50% more damage and cost 60% less Focus. Precise Shots benefits Black Arrow's damage at 100% effectiveness.
Connected from Aimed Shot
Row 3
Rapid Fire shoots 3 additional shots. Aimed Shot grants 50% increased movement speed for 2 sec, decaying rapidly over its duration.
Connected from Rapid Fire
The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot and Rapid Fire to deal 20% increased damage to the target.
Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes reduced damage.
Connected from Precise Shots, Rapid Fire
Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
Connected from Precise Shots
Row 4
Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
Connected from Quick Draw
Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. You gain increased maximum health. Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%
Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Your movement speed is increased by 8%.
Connected from Avian Specialization or Unbreakable Bond
Gain critical strike damage equal to 25% of your critical strike chance.
Connected from Avian Specialization or Unbreakable Bond, Lock and Load
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 85% of normal damage.
Aimed Shot and Rapid Fire now hit 1 additional targets for 35% of their damage.
Connected from Lock and Load
Row 5 opens at 8 points spent in Marksmanship Talents
The damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%.
Your Haste is increased by 2%.
Connected from Surging Shots
Rapid Fire grants Precise Shots.
Connected from Penetrating Shots, Tenacious or Cunning, Surging Shots
Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for (337.7% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies. Any remaining damage from your previous Explosive Shot will be added into a new Explosive Shot. Deals reduced damage beyond 5 targets.
Connected from Trick Shots or Aspect of the Hydra, Penetrating Shots
Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.
Connected from Trick Shots or Aspect of the Hydra
Row 6 opens at 8 points spent in Marksmanship Talents
You attempt to finish off a wounded target, dealing (1050% of Attack Power) Physical damage. Only usable on enemies with less than 20% health.
Connected from Obsidian Arrowhead or On Target, No Scope
Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Cooldown recovers 40% faster, cast time reduced by 40%, and Focus cost reduced 60%. Applies Sentinel's Mark.]?(!a1253599&a470943)[ Applies Spotter's Mark.][]
Connected from Penetrating Shots, No Scope, Explosive Shot
Explosive Shot can now be used a second time if cast within 3.1 sec. Explosive Shot will incorporate any remaining damage from previous Explosive Shots on your target.
Connected from Explosive Shot, Explosive Shot
Explosive Shot lasts 1.1 sec longer.
Connected from Explosive Shot
Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
Connected from Light Ammo
Row 7 opens at 8 points spent in Marksmanship Talents
The cooldown of Black Arrow is reset.
Connected from Kill Shot
Black Arrow now has 2 charges and has its cooldown reduced by 2.1 sec.
Connected from Kill Shot
Connected from Kill Shot, No Scope, Trueshot
Trueshot sends your Sentinel Owl into a frenzy, instantly applying Sentinel's Mark to your target. During Trueshot, your chance to apply Sentinel's Mark is increased by 100%.
Connected from Trueshot
Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
Connected from Tactical Reload or Unstable Trigger, Trueshot, Precision Detonation
Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.
Connected from Critical Precision, Precision Detonation
Row 8 opens at 20 points spent in Marksmanship Talents
The damage bonus of Precise Shots is increased by an additional 10%.
Connected from Bullseye, Deathblow, Deadeye
Trueshot's cooldown is reduced by 30 sec.
Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%.
Connected from Feathered Frenzy
Explosive Shot deals 8% increased damage and Volley deals 12% increased damage.
Connected from Master Marksman, Precision Detonation, Eagle's Accuracy
Row 9 opens at 20 points spent in Marksmanship Talents
Consuming Precise Shots reduces the cooldown of Aimed Shot by 1.2 sec.
Connected from Unmatched Precision
Connected from Calling the Shots or Unerring Vision, Unmatched Precision
Trueshot now also reduces the cast time of Aimed Shot by 40% and reduces the Focus cost of Aimed Shot by 60%.
Connected from Calling the Shots or Unerring Vision
Rain a volley of arrows down over 6 sec, dealing up to Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
Connected from Calling the Shots or Unerring Vision, Small Game Hunter
When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%.
Connected from Small Game Hunter
Row 10 opens at 20 points spent in Marksmanship Talents
Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect.
Connected from Focused Aim
Bulletstorm now affects 1 additional Aimed Shots.
Connected from Bulletstorm
Volley now also applies Explosive Shot to up to 2 targets hit. Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for (337.7% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies. Any remaining damage from your previous Explosive Shot will be added into a new Explosive Shot. Deals reduced damage beyond 5 targets.
Connected from Volley
Connected from Focus Fire
Row 11 opens at 20 points spent in Marksmanship Talents
Rapid Fire damage increased by 25%.
Dark Ranger 14
Row 1 opens at 1 points spent in Dark Ranger
Your Kill Shot is replaced with Black Arrow. You attempt to finish off a wounded target, dealing (348.4% of Attack Power) Shadow damage and (400% of Attack Power) Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health.
Row 2 opens at 1 points spent in Dark Ranger
Your auto shot now deals Shadow damage, allowing it to bypass armor. Auto shot damage increased by 100%.
Connected from Black Arrow
Kill Command has a 20% chance and Barbed Shot has a 50% chance to grant Deathblow.
Connected from Black Arrow
Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing (250% of Attack Power) Shadow damage to all enemies within an 8 yd cone behind the target. Damage reduced beyond 8 targets.
Connected from Black Arrow
When summoning a Dire Beast, you have a 10% chance to instead summon a Dark Hound that deals significantly increased damage.
Connected from Black Arrow
Row 3 opens at 1 points spent in Dark Ranger
Casting Black Arrow has a 15% chance to grant Deathblow.
Black Arrow damage increased by 10%.
Connected from Bleak Arrows
Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.
Connected from Soul Drinker
While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
While in combat, Disengage releases a fan of shadow daggers, dealing (0.5% of Attack Power) Shadow damage per second and reducing affected target's movement speed by 30% for 6 sec.
Connected from Bleak Powder
Bestial Wrath summons a Dark Hound. For 15 sec after casting Bestial Wrath, Bestial Wrath is replaced with Wailing Arrow. Fire an enchanted arrow, dealing (1400% of Attack Power) Shadow damage to your target and an additional (700% of Attack Power) Shadow damage to all enemies of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 1 sec. Grants Deathblow.
Connected from Corpsecaller
Row 4 opens at 1 points spent in Dark Ranger
You fire 2 additional Black Arrows during Withering Fire's barrage. Trick Shots damage bonus increased by 10%. Aspect of the Hydra's damage bonus increased by 12%.
Connected from Ebon Bowstring or Through the Eyes
Black Arrow and Bleak Powder critical strike damage increased by 10%.
All pet damage increased by 6%. Dire Beast damage increased by 10%.
Connected from Smoke Screen
Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages. If Bleak Powder damages 2 or more enemies, gain Beast Cleave if talented.
Connected from Dark Chains or Shadow Dagger
Kill Command causes your Dark Hound to Shadow Thrash, dealing (210% of Attack Power) Shadow damage to up to 8 nearby enemies.
Connected from Wailing Dead
Row 5 opens at 1 points spent in Dark Ranger
Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow. Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
Connected from Umbral Reach, Pact of the Hollow, Banshee's Mark or The Bell Tolls, Blighted Quiver
Sentinel 14
Row 1 opens at 1 points spent in Sentinel
Consuming Tip of the Spear has a chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target.
Row 2 opens at 1 points spent in Sentinel
Consuming Sentinel's Mark grants you an absorb shield equal to 10.1% of your maximum health.
Connected from Sentinel
Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 1.1 sec.
Connected from Sentinel
An additional 25% of Rapid Fire's damage is dealt as Arcane damage over 6 sec.
Connected from Sentinel
For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram. Throw a chakram blessed with moonlight at your current target that will rapidly deal (284.4% of Attack Power) Physical damage times, bouncing to other targets if they are nearby.
Connected from Sentinel
Row 3 opens at 1 points spent in Sentinel
Consuming Precise Shots grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.
Volley damage increased by 25%.
Connected from Don't Look Back
Precise Shots damage bonus increased by 10%. Trueshot duration increased by 2 sec.
Connected from Moon's Blessing
Steady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.
Connected from Sanctified Armaments
When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing (200% of Attack Power) Arcane damage to nearby enemies. Damage reduced beyond 8 targets.
Throwing your Moonlight Chakram grants you Lock and Load.
Connected from Moonlight Chakram
Row 4 opens at 1 points spent in Sentinel
Sentinel's Mark further increases the damage of Aimed Shot and Rapid Fire by 15%
Connected from Stargazer or Open Fire
Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.
Connected from Can't Miss, Won't Miss
Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.
Enemy detection radius reduced by 10 yds.
Connected from Invigorating Pulse
Your Moonlight Chakram deals 25% increased damage each time it bounces.
Connected from Twilight Requiem or Stalk and Strike
Row 5 opens at 1 points spent in Sentinel
When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (200% of Attack Power) Arcane damage to enemies within 10 yds.
Connected from Lunar Calling, Arcane Talons, Conditioning or Scout's Vigil, Radiant Edge
Best Marksmanship Hunter builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Marksmanship Hunter players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Marksmanship Hunter tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3148
No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C4PAD57yiELKEty14ekTDtZEqwCMwMGNWGQmBbAAAAAAAAgZYMjFjZmZmxsY0MmZGbLLmBzMzMWGzsMMDAAwMMzMDwM2WwMALMzixA - Build 2 Against build 1 it takes Serrated Tips, Tar Trap, Disruptive Rounds and Born To Be Wild and skips Territorial Instincts, Concussive Shot, Improved Snaring and Kodo Tranquilizer. Load in calculator
C4PAD57yiELKEty14ekTDtZEqwCMwMGGLDgZwGAAAAAAAAYGzYmFzYmZMDGjZMY222mZmZmZmZGMzywMDAAYMzMAYGbbwAsxMbzYA - Build 3 Against build 1 it takes Open Fire, Serrated Tips, Emergency Salve and Guttural Roar and skips Stargazer, Territorial Instincts, Concussive Shot and Improved Snaring. Load in calculator
C4PAD57yiELKEty14ekTDtZEqwGMwMGGLDgZwGAAAAAAAAYGzMzYbGzMjZYZMmxgZZbbmZmZmZmZWYmlhZAAA8AjxAwM2ADwGzsNjB
69 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 72 talents in a full loadout. They include Aimed Shot, Can't Miss, Won't Miss, Combat Experience, Counter Shot, Eagle's Accuracy, Explosive Shot, Improved Aspect of the Turtle and Intimidation, plus 61 more.
The ladder is split on Born To Be Wild (52%), Deadeye (46%), Unbreakable Bond (46%), Avian Specialization (54%), Focus Fire (54%) and On Target (56%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Avian Specialization (54%) against Unbreakable Bond (46%); Cunning (63%) against Tenacious (36%); On Target (56%) against Obsidian Arrowhead (29%); Roar of Sacrifice (78%) against Guardian's Hide (22%).
Rarely taken but still seen on the ladder: Tar Trap (10%), Emergency Salve (9%), Open Fire (7%), Trailblazer (5%), Banshee's Mark (4%) and Ebon Bowstring (3%).
Hero tree split: Sentinel 97% and Dark Ranger 3%.
3v3 Arena: 100 top players, best rating 2951
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C4PAD57yiELKEty14ekTDtZEqYzsMwAGwMsBMLAAAAAAAAgZYMjFjZmZeghlZYGDmtltZmhZMzYjZWGmZAAAzwMzMzMAWwMALMziB - Build 2 Against build 1 it takes Shadow Dagger, Unmatched Precision, Windrunner Quiver and Small Game Hunter and skips Dark Chains, Improved Traps, Bulletstorm and Penetrating Shots. Load in calculator
C4PAD57yiELKEty14ekTDtZEqYzsNwAmgZYLwsAAAAAAAAAmhxMWMmZmZGWGaGzMmtltZgZmZGbjx2gBAAYGmZmZmBwCmBYhZWmZG - Build 3 Against build 1 it takes Open Fire, Lunar Calling, Arcane Talons and Invigorating Pulse and skips The Bell Tolls, Smoke Screen, Dark Chains and Bleak Arrows. Load in calculator
C4PAD57yiELKEty14ekTDtZEqwGMwMGNWGQmBbAAAAAAAAgZgZsYMzMegxsMjmxMjhlZMmZmZGbjZ2GMAAAzMmZmBYGbLYGgFmZZGD
60 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 71 talents in a full loadout. They include Aimed Shot, Camouflage, Counter Shot, Explosive Shot, Improved Aspect of the Turtle, Lone Survivor, Padded Armor and Posthaste, plus 52 more.
The ladder is split on Kodo Tranquilizer (52%), Unbreakable Bond (48%), Focus Fire (53%), Avian Specialization (47%), Deadeye (43%) and Improved Aspect of the Cheetah (43%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Unbreakable Bond (48%) against Avian Specialization (47%); Dark Chains (73%) against Shadow Dagger (24%); Cunning (78%) against Tenacious (22%); On Target (66%) against Obsidian Arrowhead (22%).
Rarely taken but still seen on the ladder: Emergency Salve (10%), Unerring Vision (10%), Banshee's Mark (9%), Open Fire (9%), Serrated Tips (8%) and Catlike Reflexes (6%).
Hero tree split: Sentinel 90% and Dark Ranger 10%.
Battleground Blitz: 100 top players, best rating 2950
- Build 1 Load in calculator
C4PAD57yiELKEty14ekTDtZEqYbZ2GDjZMTjlZG2yMMLAAAAAAAAgZYMjFjZmZmxwoZMzY22MzMzMDzYbMWGMDAAYmxMzMzMYGbLYGgFmZZGD - Build 2 Against build 1 it takes Small Game Hunter, Focus Fire and Blood Fletching and skips Unmatched Precision, Windrunner Quiver and Focused Aim. Load in calculator
C4PAD57yiELKEty14ekTDtZEqYbZ2GDjZMTjlZG2yMMLAAAAAAAAgZYMjFjZmZmxwoZMY22MzMzMzMzYjZWGMDAAYmxMzMzMYGbLYGgFmZZGD
57 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 86 talents in a full loadout. They include Aimed Shot, Can't Miss, Won't Miss, Combat Experience, Counter Shot, Eagle's Accuracy, Explosive Shot, Hunter's Avoidance and Improved Aspect of the Turtle, plus 49 more.
The ladder is split on Born To Be Wild (51%), Calling the Shots (51%), Focus Fire (51%), Shadow Dagger (48%), Master Marksman (46%) and Dark Chains (43%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Shadow Dagger (48%) against Dark Chains (43%); Calling the Shots (51%) against Unerring Vision (29%); On Target (41%) against Obsidian Arrowhead (20%); Avian Specialization (82%) against Unbreakable Bond (18%).
Rarely taken but still seen on the ladder: Ebon Bowstring (10%), Guardian's Hide (10%), Open Fire (6%), Tar Trap (4%), Catlike Reflexes (3%) and Horsehair Tether (3%).
Hero tree split: Sentinel 95% and Dark Ranger 5%.
Where the brackets disagree: Improved Aspect of the Cheetah is run by 80% in Battleground Blitz but 43% in 3v3 Arena; Avian Specialization is run by 82% in Battleground Blitz but 47% in 3v3 Arena; Improved Traps is run by 93% in Solo Shuffle but 60% in Battleground Blitz; Dark Chains is run by 75% in Solo Shuffle but 43% in Battleground Blitz. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).