Quest
A Druid's Form
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59350))
Requirements
Read from the Blizzard quest API.
What to do
Description
Thank you for rescuing me, {name}. Allow me to aid you in your druidic studies. To escape from the pit, I took on the form of a stag. I may know of a way you can learn to do the same. Come with me. There is an ancient druid stone nearby. Let us use it to commune with the wilds.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Druid's Form same spot
- To Darkmaul Citadel about 120 yards
- A Rogue's End about 150 yards
- A Warrior's End about 210 yards
- A Monk's Focus about 240 yards
- The Re-Deather about 260 yards
- A Warlock's Bargain about 260 yards
- The Deadliest of Poisons about 260 yards
- Hjalmar's Final Execution about 260 yards
- Who Lurks in the Pit about 260 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Spell: Travel Form
Other quests on the Exile's Reach map
Storyline
The Missing Expedition
Part 44 of 70.
Previous: One Last Spar · Next: A Mage's Knowledge
- 39Resurrecting the Recruits
- 40A Warlock's Bargain
- 41A Shaman's Duty
- 42A Monk's Focus
- 43One Last Spar
- 44A Druid's Form
- 45A Mage's Knowledge
- 46The Best Way to Use Sheep
- 47A Hunter's Trap
- 48Hunting the Stalker
- 49An End to Beginnings
- 50Finding Your Way
Showing steps 39 to 50 of 70.
Also part of: Classical Learning (part 1 of 1), A Dark Ritual (part 17 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- One Last Spar
Let us have a quick sparring session before we return to camp, <name>. I want to see how this island has pushed you to grow.
After this quest
Taken from the storyline's own step order.
- A Mage's Knowledge
Ye got some good spells fer a novice mage. Ye might even be as good as I am one day! But ye don't know Polymorph! How could ye not know that? Polymorph's one of a mage's most useful spells. I can teach it tae ye, if ye can find me spellbook. Last I saw, the ogres threw me book in the lake. The LAKE!
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.