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Quest Log

A Shaman's Duty

A Shaman's Duty is a quest for level 1-10 in Exile's Reach. It is step 41 of 70 in The Missing Expedition storyline. The quest's turn-in marker is in Exile's Reach at 52.3, 55.6. It rewards 3,550 experience and money.

Description

Greetings, young one. Your companions cannot see me. Only you, for you have been trained in the ways of a shaman.

The shadow energies of this island have ensnared my pack. I need your aid to free them.

Gather veil blossoms from the surrounding area. Burn them on the campfire and breath deep of their smoke.

Then you will be able to see my packmates and release them from their bonds.

Rewards

You will receive:

Money40 silver
Experience3,550 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Muse+4via Wowhead (opens the original comment in a new tab)

I am not sure if I missed something, but all the spirits around the ghost wolves are human as in Stormwind-looking human, not Kul'Tiran. I found this curious. Is this explained further in other class quests at this point, commentary on humans being inherently linked to the nastiness of necrotic energy, or ___? haha - I don't know... it just caught my attention.

2
LunarD3ATH+3via Wowhead (opens the original comment in a new tab)

One mildly interesting thing to note is that anytime the buff dispels for even a second, the spirits all randomize again. One second you've got a blood elf staring at you in the group and the next a tauren is standing in his spot.

And it does tend to dispel itself randomly for no reason, probably a phasing issue. Walking too far in one direction (even towards the quest goals) tends to do it for me.

1 more comment below ↓

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Rewards in detail
TypeRewardAmount
ExperienceXP3,550
MoneyGold40s
Where it comes from
Turn-in mapExile's ReachTurn-in marker at 52.3, 55.6, 18 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Exile's Reach Quest turn-in 18 mapped points
Exile's Reach map showing where to go for A Shaman's DutyTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1409 52.3 55.6

Coordinates

  • Turn-inExile's Reach 52.3, 55.6/way #1409 52.3 55.6
  • Objective area (centre of the marked area)Exile's Reach 52.4, 51.3/way #1409 52.4 51.3
  • Objective areaExile's Reach 52.2, 55.6/way #1409 52.2 55.6
  • Objective area (centre of the marked area)Exile's Reach 54.9, 54.2/way #1409 54.9 54.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Flight points closest to the quest’s turn-in marker on Exile's Reach:

  • Alliance Outpost, Exile's Reach OutpostAlliance · about 30 yards north
  • Ogre Citadel, Exile's Reach IslandAlliance · about 1,300 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards north
  • Objective areaabout 90 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Missing Expedition

Part 41 of 70.

Previous: A Warlock's Bargain · Next: A Monk's Focus

  1. 36The Deadliest of Poisons
  2. 37The Divine's Shield
  3. 38A Priest's End
  4. 39Resurrecting the Recruits
  5. 40A Warlock's Bargain
  6. 41A Shaman's Duty
  7. 42A Monk's Focus
  8. 43One Last Spar
  9. 44A Druid's Form
  10. 45A Mage's Knowledge
  11. 46The Best Way to Use Sheep
  12. 47A Hunter's Trap

Showing steps 36 to 47 of 70.

Also part of: Classical Learning (part 1 of 1), The Missing Expedition (part 39 of 68).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Warlock's BargainExile's Reach · Level 1-10

    While you were mowing down hordes of undead, I was scouting more of the area with Lindie's device. I saw what looked like a portal out near the bridge, along with the corpse of a warlock we thought was lost in the shipwreck. Think you can go investigate the area and try to close that portal?

After this quest

Taken from the storyline's own step order.

  • A Monk's FocusExile's Reach · Level 1-10

    You fought well against the harpies, but we all need to become stronger to face what lies ahead. The first step is to find a nice place to meditate and focus yourself. A monk is only as strong as they are focused. Come. I know of such a place.

The storyline at a glance

The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.

Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).

Other storylines on the Exile's Reach map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Other versions of this quest

These quests carry the same name and the same data in every field we hold. Quest 59002 is the main entry.

QuestID
A Shaman's Duty (this page)59002
A Shaman's Duty59969
Related
Database

Quest Location and Connections

More Quests in Exile's Reach

See all 103 quests in Exile's Reach
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