Skip to content

Quest

A Rogue's End

A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
RenataKane+1via Wowhead (opens the original comment in a new tab)

For those having trouble with this quest, the place to go isn't where the map directs you. It's in an area with the elite bear Killclaw the Terrible, which is to the southwest of where you're directed to go and is marked with a sign with a !. Sneak down and you'll see the ghost of Coulston Neureus to the left.

That is every comment on this page.

Quest facts

LevelLevel 1-10
Quest ID58917

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58917))

Requirements

ClassRogue

Read from the Blizzard quest API.

What to do

StorylineThe Missing Expedition, step 20 of 70
Rewards40s, 1,750 XP

Description

A rogue from the lost expedition, Coulston Nereus, tried scouting the island for any threats after they made landfall. The last time Henry saw him, he was headed for a cave not far from here. Can you make contact with Coulston? He may be able to help with our rescue mission. Oh, and be careful when heading north. Alaria spotted a vicious bear roaming the area.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Exile's Reach Quest turn-in no plotted point

Nearby on the Exile's Reach map

Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Exile's Reach:

  • Alliance Outpost, Exile's Reach OutpostAlliance · about 240 yards east
  • Ogre Citadel, Exile's Reach IslandAlliance · about 1,100 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money40 silver
Experience1,750 XP

Storyline

The Missing Expedition

Part 20 of 70.

Previous: A Warrior's End · Next: Stocking Up on Supplies

  1. 15Re-sizing the Situation
  2. 16Ride of the Scientifically Enhanced Boar
  3. 17The Harpy Problem
  4. 18Westward Bound
  5. 19A Warrior's End
  6. 20A Rogue's End
  7. 21Stocking Up on Supplies
  8. 22Repair Yourself
  9. 23To Darkmaul Citadel
  10. 24Right Beneath Their Eyes
  11. 25Like Ogres to the Slaughter
  12. 26Catapult Destruction

Showing steps 15 to 26 of 70.

Also part of: Classical Learning (part 1 of 2), A Dark Ritual (part 8 of 35).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Warrior's EndExile's Reach · Level 1-10

    Hey, <name>! You're a <class>, right? Maybe you can deal with this... situation. I was scouting the area with Lindie's device and saw a ghost who was offering power to any "true" warriors. I know you're still new at this, but why don't you try going over there?

After this quest

Taken from the storyline's own step order.

  • Stocking Up on SuppliesExile's Reach · Level 1-10

    Quartermaster Richter was able to scavenge supplies from the wreckages on this island. Why don't you visit her and see if she has anything that you need? You'll want to be well equipped for whatever we encounter next.

The storyline at a glance

The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.

Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).

Other storylines on the Exile's Reach map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.