Bo kept despawning for me which I did not expect, I had to abandon the quest a few times until I managed to hit him as soon as he turned into a neutral mob. Then I was able to use Touch of Death without an error message.
Quest
One Last Spar
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This gave me so much unnecessary distress
And then I was angry because he didn't actually die from it
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59957))
Requirements
Read from the Blizzard quest API.
What to do
Description
Let's have a quick sparring session before returning to camp. I can sense new power rising from within you. I want to see it in action!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- Message to Base same spot
- Stocking Up on Supplies same spot
- Repair Yourself same spot
- A Hunter's Trap same spot
- Hjalmar's Final Execution same spot
- The Deadliest of Poisons same spot
- Hunting the Stalker same spot
- Who Lurks in the Pit same spot
- A Mage's Knowledge same spot
- The Best Way to Use Sheep same spot
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Other quests on the Exile's Reach map
Storyline
The Missing Expedition
Part 33 of 68.
Previous: A Monk's Focus · Next: A Paladin's Service
- 28A Hunter's Trap
- 29Hunting the Stalker
- 30A Mage's Knowledge
- 31The Best Way to Use Sheep
- 32A Monk's Focus
- 33One Last Spar
- 34A Paladin's Service
- 35A Priest's End
- 36Resurrecting the Recruits
- 37A Rogue's End
- 38The Deadliest of Poisons
- 39A Shaman's Duty
Showing steps 28 to 39 of 68.
Also part of: A Dark Ritual (part 16 of 33).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Monk's Focus
You fought well against the harpies, but you'll need even more skill to best the challenges ahead. We must meditate and focus if we are to gain more strength. Come. I know of a place we can go.
After this quest
Taken from the storyline's own step order.
- A Paladin's Service
While you were destroying that army of the undead, the ghost of a paladin approached me... and asked for you! They floated over to the ruins nearby. You should see what this ghost wants. I do not know much about the Light... but I know not to ignore a ghost.
The storyline at a glance
The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.
Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.