copied from the Alliance version:
Literally just go inside and walk up... I spent an embarrassing amount of time trying to grappling hook around trying to get on top lol
While you can reach the following hook from the rocks on the right side, you have to go up inside the tower for the quest to complete.
Quest
Another Way
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So I had a bug where, when I killed him, then went up to the tower, she just wouldn't have the yellow question mark and I could not turn in the quest. The way I fixed it was to dismiss my pet (if you have one) and also, make sure you aren't fighting the quest boss outside the tower before taking the quest. For some reason if I fight him, take him down any percent of health before taking the quest, it won't let me hand in the quest, even though the quest did credit me when I killed him. So yeah. Dismiss pet and only fight the quest boss after taking the quest.
To be even more specific, you have to enter the tower at the bottom and climb to the top. No just killing the boss and flying to the top. I did and even though the quest was flagged complete in my log there was no NPC to turn it in. Abandoned, re-killed, and walked up the steps and no problem.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38617))
Requirements
Read from the Blizzard quest API.
What to do
Description
Wait, do you still have that grapple launcher? I think you can still get to the path if you can launch from the top of that tower. The gap doesn't seem too bad there. Of course, we'll have to take out the big guy out front first. He looks tough, but I think we have a chance if we can flank him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #634 46.3 72.3
Coordinates
- Turn-inStormheim 46.3, 72.3
/way #634 46.3 72.3 - Objective areaStormheim 46.2, 72.4
/way #634 46.2 72.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- To Tame the Drekirjar about 330 yards
- From Bones They Rise about 420 yards
- Thorim's Flame about 420 yards
- Clear the Deck! about 510 yards
- Dreadwake's Dilemma about 510 yards
- A Gift for Greymane about 510 yards
- A New Life for Undeath about 510 yards
- The Thorignir about 520 yards
- The Peak of Bones about 550 yards
- To Skold-Ashil about 650 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Stormheim:
- Dreadwake's Landing, Stormheim
- Cullen's Post, Stormheim
- Thorim's Peak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Will
Part 6 of 12.
Previous: Impalement Insurance · Next: Above the Winter Moonlight
- 1Will of the Thorignir
- 2A Grapple a Day
- 3No Wings Required
- 4To Weather the Storm
- 5Impalement Insurance
- 6Another Way
- 7Above the Winter Moonlight
- 8Heart of a Dragon
- 9Wings of Liberty
- 10Fury of the Storm
- 11Where Dragons Rule
- 12Cry Thunder!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Impalement Insurance
It looks like the elements aren't the only thing you'll need to worry about going up that path. Those harpoon launchers on the wall look pretty nasty, and unless we take them out first, they're likely to make short work of anyone trying to scale that path.
After this quest
Taken from the storyline's own step order.
- Above the Winter Moonlight
There, it looks like there's a good spot to launch to right across from here. This path should take you all the way to the top. According to my intel, your dragons should be up there. Let's just hope that they're still in a state to help you.
Other quests with this name
This one: Horde only · Stormheim · Level 10-45.
The storyline at a glance
The Trial of Will has 12 steps, from Will of the Thorignir to Cry Thunder!.
Maps its steps are placed on (steps per map): Stormheim (11), Thorignir Refuge (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.