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Quest

Champion: Magister Umbric

A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mypciscraze+12via Wowhead (opens the original comment in a new tab)

Hi all

"This is a part of Ready for War This is Vol'dun Foothold storyline
."

See My Video for this Quest if need it -  Video Champion: Magister Umbric
.

Quest Name:
Start and description
Finish
[npc=135612] - Speak with [npc=136433] to travel to Vol'dun. He is on top of ship naxt to rudder.
[npc=135612]
[npc=137867] - Use [npc=136654] to get on land and kill 15 mobs. You can use [spell=268951] will be on your extra bar, that spell is marking place where cannons from ship need to hit ( they taking 100% hp on hit ).
[npc=137008]
[npc=137008] - You need to place banner [npc=136657] after that will be small animation.
[npc=137867]
[npc=137867] - You need to speak with [npc=137337] move on south.
[npc=137008]
[npc=137337] - You need to collect 8 of [item=160044]. They are very close northeast from You.
[npc=137337]
[npc=137337] - Kill [npc=136553] to get 8 of [item=159958]. I had 100% drop rate.
[npc=137337]
[npc=137337]- Use [item=160045] on [npc=137434].
[npc=137434]
[npc=137434] - use [npc=137501] He will take you to destination point.
[npc=137537]
[npc=137537] - You need to kill 12 Faithless in Temple Grounds. Quest you giving back in temple on botom.
[npc=129519]
[npc=137537] - You need to take down 4 [object=277899], 4 [npc=129076] and 2 [object=277911]. You just need to press on them.
[npc=129519]
[npc=137543] - You need ro rescue [npc=137552] He is in cage you dont need a key.
[npc=137559]
[npc=129519] - Speak with [npc=137559] and follow [npc=129519] to upper  Temle leavel.
[npc=128694]
[npc=137543] - You need to go back to Shatterstone Harbor you can use Flight Master.
[npc=137213]
[npc=139568] - You just accept quest and finishing - You will get [spell=273972]. You need to do this quest if you want to get to last quest and finish story line.
[npc=139568]
[npc=137213] - You need to back to Wind's Redemption in Boralus. Same way like you get to Shatterstone Harbor. Go to speak [npc=136433] he is on ship ask him to take you back. after finish this quest you will reach Vol'dun Foothold in Ready for War
[npc=135612]


.
Thank You i hope that help you

2
Mondoblasto+11via Wowhead (opens the original comment in a new tab)

Rewritten in 8.1.0 so he doesn't sound so whiney.

I was skeptical when High Commander Wyrmbane asked me to accompany him to this vast desert. I did not believe there would be much of interest here.

My assumptions, pleasantly, were unfounded. The sethrak who populate this region command powerful magic and wield it with unconventional techniques.

I'm eager to study their accouterments to further unlock their power, but my first priority is to aid you and the High Commander in whatever task you have need of me.

Please, do not hesitate to call on me.

Patch 8.0.1:

I swear, sometimes I don't know how I end up in these situations!

Firstly, there is nothing of interest to me here. Secondly, the heat is absolutely sweltering. I would have understood if I was requested to study the stone that the sethrak held... but alas.

Would you take me out of here and let me get back to doing work of actual import?

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 35-60
LocationVol'dun
CategoryAlliance War Campaign
Quest ID52008

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52008))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vol'dun Quest turn-in 1 mapped point
Vol'dun map showing where to go for Champion: Magister UmbricTurn-in

In-game waypoint: /way #864 37.5 35.8

Coordinates

  • Turn-inVol'dun 37.5, 35.8/way #864 37.5 35.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Vol'dun map

Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Vol'dun:

  • Shatterstone Harbor, Vol'dunAlliance · about 80 yards north-west
  • Sanctuary of the Devoted, Vol'dunAlliance and Horde · about 940 yards south-west
  • Vulture's Nest, Vol'dunAlliance · about 1,100 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
FollowerMagister Umbric (Alliance), Shadow Hunter Ty'jin (Horde)

Storyline

The Sands of Vol'dun

Part 14 of 15.

The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.

Previous: Reporting In · Next: Return to Boralus

  1. 1Voyage to the West
  2. 2Ooh Rah!
  3. 3Establish a Beachhead
  4. 4Honor Bound
  5. 5Unexpected Aid
  6. 6Poisoned Barbs
  7. 7Antidote Application
  8. 8Friends in Strange Places
  9. 9Breaking Free
  10. 10Defang the Faithless
  11. 11Break the Siege
  12. 12The Keepers' Keys
  13. 13Reporting In
  14. 14Champion: Magister Umbric
  15. 15Return to Boralus

Also part of: Gaining a Foothold (part 38 of 55), Gaining a Foothold (part 39 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Reporting InLevel 35-60

    I can't believe what we got ourselves in the middle of here. Keystones, C'Thraxxi, there's even a snake-man civil war going on! All I know is Wyrmbane is going to want a full report and if there's anything I hate more than inept privates getting themselves captured it's paperwork. Let's get going.

After this quest

Taken from the storyline's own step order.

  • Return to BoralusLevel 35-60

    Shatterstone Harbor is an expansive foothold, and one that we will use to great advantage against the Horde. I will leave Umbric and the others in charge here. Let's get back to the Wind's Redemption and return to Boralus.

The storyline at a glance

The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.

Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Vol'dun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.