Hi all
"This is a part of Ready for War This is Vol'dun Foothold storyline
."See My Video for this Quest if need it - Video Champion: Magister Umbric
.Quest Name:Start and descriptionFinish[npc=135612] - Speak with [npc=136433] to travel to Vol'dun. He is on top of ship naxt to rudder.[npc=135612]2. Ooh Rah![npc=137867] - Use [npc=136654] to get on land and kill 15 mobs. You can use [spell=268951] will be on your extra bar, that spell is marking place where cannons from ship need to hit ( they taking 100% hp on hit ).[npc=137008][npc=137008] - You need to place banner [npc=136657] after that will be small animation.[npc=137867]4. Honor Bound[npc=137867] - You need to speak with [npc=137337] move on south.[npc=137008][npc=137337] - You need to collect 8 of [item=160044]. They are very close northeast from You.[npc=137337][npc=137337] - Kill [npc=136553] to get 8 of [item=159958]. I had 100% drop rate.[npc=137337][npc=137337]- Use [item=160045] on [npc=137434].[npc=137434][npc=137434] - use [npc=137501] He will take you to destination point.[npc=137537][npc=137537] - You need to kill 12 Faithless in Temple Grounds. Quest you giving back in temple on botom.[npc=129519]10. Break the Siege[npc=137537] - You need to take down 4 [object=277899], 4 [npc=129076] and 2 [object=277911]. You just need to press on them.[npc=129519]11. Breaking Free[npc=137543] - You need ro rescue [npc=137552] He is in cage you dont need a key.[npc=137559][npc=129519] - Speak with [npc=137559] and follow [npc=129519] to upper Temle leavel.[npc=128694]13. Reporting In[npc=137543] - You need to go back to Shatterstone Harbor you can use Flight Master.[npc=137213][npc=139568] - You just accept quest and finishing - You will get [spell=273972]. You need to do this quest if you want to get to last quest and finish story line.[npc=139568][npc=137213] - You need to back to Wind's Redemption in Boralus. Same way like you get to Shatterstone Harbor. Go to speak [npc=136433] he is on ship ask him to take you back. after finish this quest you will reach Vol'dun Foothold in Ready for War[npc=135612]
.
Thank You i hope that help you
Quest
Champion: Magister Umbric
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Rewritten in 8.1.0 so he doesn't sound so whiney.
I was skeptical when High Commander Wyrmbane asked me to accompany him to this vast desert. I did not believe there would be much of interest here.
My assumptions, pleasantly, were unfounded. The sethrak who populate this region command powerful magic and wield it with unconventional techniques.
I'm eager to study their accouterments to further unlock their power, but my first priority is to aid you and the High Commander in whatever task you have need of me.
Please, do not hesitate to call on me.Patch 8.0.1:
I swear, sometimes I don't know how I end up in these situations!
Firstly, there is nothing of interest to me here. Secondly, the heat is absolutely sweltering. I would have understood if I was requested to study the stone that the sethrak held... but alas.
Would you take me out of here and let me get back to doing work of actual import?
Exactly what was looking for. Feeling this change is unnecessary and kind of killing his personality that we liked.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52008))
Requirements
Read from the Blizzard quest API.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #864 37.5 35.8
Coordinates
- Turn-inVol'dun 37.5, 35.8
/way #864 37.5 35.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Overseas Assassination about 20 yards
- The Vol'dun Plan about 20 yards
- Sun-Speckled Dunes about 470 yards
- Dirty Work about 590 yards
- Comb the Desert about 590 yards
- Sethrak Persuasion about 920 yards
- Heavy is the Head about 920 yards
- In the Dunes about 920 yards
- Mechanical Liberation about 920 yards
- Tooling Around Vol'dun about 930 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Vol'dun:
- Shatterstone Harbor, Vol'dun
- Sanctuary of the Devoted, Vol'dun
- Vulture's Nest, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Storyline
The Sands of Vol'dun
Part 14 of 15.
The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.
Previous: Reporting In · Next: Return to Boralus
- 1Voyage to the West
- 2Ooh Rah!
- 3Establish a Beachhead
- 4Honor Bound
- 5Unexpected Aid
- 6Poisoned Barbs
- 7Antidote Application
- 8Friends in Strange Places
- 9Breaking Free
- 10Defang the Faithless
- 11Break the Siege
- 12The Keepers' Keys
- 13Reporting In
- 14Champion: Magister Umbric
- 15Return to Boralus
Also part of: Gaining a Foothold (part 38 of 55), Gaining a Foothold (part 39 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Reporting In
I can't believe what we got ourselves in the middle of here. Keystones, C'Thraxxi, there's even a snake-man civil war going on! All I know is Wyrmbane is going to want a full report and if there's anything I hate more than inept privates getting themselves captured it's paperwork. Let's get going.
After this quest
Taken from the storyline's own step order.
- Return to Boralus
Shatterstone Harbor is an expansive foothold, and one that we will use to great advantage against the Horde. I will leave Umbric and the others in charge here. Let's get back to the Wind's Redemption and return to Boralus.
The storyline at a glance
The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.
Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.