Report to [npc=137213] at Shatterstone Harbor, you can use the flight master to get there faster.
/way 37.66 35.82 Halford Wyrmban
Reporting In quest video: https://www.youtube.com/watch?v=9DYuU1Arx4M
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Vol'dun Foothold questchain of the Ready for War achievement.
Id column is approximate quest № In storyline (Ready for War <= for more info)
Quest
Reporting In
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
"This is a part of Ready for War This is Vol'dun Foothold storyline
."See My Video for this Quest if need it - Video Reporting In
.Quest Name:Start and descriptionFinish[npc=135612] - Speak with [npc=136433] to travel to Vol'dun. He is on top of ship naxt to rudder.[npc=135612]2. Ooh Rah![npc=137867] - Use [npc=136654] to get on land and kill 15 mobs. You can use [spell=268951] will be on your extra bar, that spell is marking place where cannons from ship need to hit ( they taking 100% hp on hit ).[npc=137008][npc=137008] - You need to place banner [npc=136657] after that will be small animation.[npc=137867]4. Honor Bound[npc=137867] - You need to speak with [npc=137337] move on south.[npc=137008][npc=137337] - You need to collect 8 of [item=160044]. They are very close northeast from You.[npc=137337][npc=137337] - Kill [npc=136553] to get 8 of [item=159958]. I had 100% drop rate.[npc=137337][npc=137337]- Use [item=160045] on [npc=137434].[npc=137434][npc=137434] - use [npc=137501] He will take you to destination point.[npc=137537][npc=137537] - You need to kill 12 Faithless in Temple Grounds. Quest you giving back in temple on botom.[npc=129519]10. Break the Siege[npc=137537] - You need to take down 4 [object=277899], 4 [npc=129076] and 2 [object=277911]. You just need to press on them.[npc=129519]11. Breaking Free[npc=137543] - You need ro rescue [npc=137552] He is in cage you dont need a key.[npc=137559][npc=129519] - Speak with [npc=137559] and follow [npc=129519] to upper Temle leavel.[npc=128694]13. Reporting In[npc=137543] - You need to go back to Shatterstone Harbor you can use Flight Master.[npc=137213][npc=139568] - You just accept quest and finishing - You will get [spell=273972]. You need to do this quest if you want to get to last quest and finish story line.[npc=139568][npc=137213] - You need to back to Wind's Redemption in Boralus. Same way like you get to Shatterstone Harbor. Go to speak [npc=136433] he is on ship ask him to take you back. after finish this quest you will reach Vol'dun Foothold in Ready for War[npc=135612]
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Thank You i hope that help you
You should not only take the flight path, but you should follow Sergeant Ermey and Private James and listen in to their conversation. :) They go all the way to the flight path and take the flyer themself too. Strangley a gryphon, not a pterrodax.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51402))
Requirements
Read from the Blizzard quest API.
Description
I can't believe what we got ourselves in the middle of here. Keystones, C'Thraxxi, there's even a snake-man civil war going on! All I know is Wyrmbane is going to want a full report and if there's anything I hate more than inept privates getting themselves captured it's paperwork. Let's get going.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #864 37.7 35.8
Coordinates
- Turn-inVol'dun 37.7, 35.8
/way #864 37.7 35.8 - Objective areaVol'dun 27.1, 52.5
/way #864 27.1 52.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Overseas Assassination same spot
- The Vol'dun Plan same spot
- Sun-Speckled Dunes about 450 yards
- Dirty Work about 580 yards
- Comb the Desert about 580 yards
- Sethrak Persuasion about 940 yards
- Heavy is the Head about 940 yards
- In the Dunes about 940 yards
- Mechanical Liberation about 940 yards
- Tooling Around Vol'dun about 940 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Vol'dun:
- Shatterstone Harbor, Vol'dun
- Sanctuary of the Devoted, Vol'dun
- Vulture's Nest, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Storyline
The Sands of Vol'dun
Part 13 of 15.
The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.
Previous: The Keepers' Keys · Next: Champion: Magister Umbric
- 1Voyage to the West
- 2Ooh Rah!
- 3Establish a Beachhead
- 4Honor Bound
- 5Unexpected Aid
- 6Poisoned Barbs
- 7Antidote Application
- 8Friends in Strange Places
- 9Breaking Free
- 10Defang the Faithless
- 11Break the Siege
- 12The Keepers' Keys
- 13Reporting In
- 14Champion: Magister Umbric
- 15Return to Boralus
Also part of: Gaining a Foothold (part 37 of 55), Gaining a Foothold (part 37 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Keepers' Keys
It's good to see that your companion is back unharmed. But more importantly, let's see if he still has my stone hidden in his pockets.
After this quest
Taken from the storyline's own step order.
Other quests with this name
This one: Alliance only · Level 35-60.
The storyline at a glance
The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.
Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.