Speak to [npc=137559] then follow [npc=128694].
The Keepers' Keys quest video: https://www.youtube.com/watch?v=ZT12Arn_-RE
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Vol'dun Foothold questchain of the Ready for War achievement.
Id column is approximate quest № In storyline (Ready for War <= for more info)
Quest
The Keepers' Keys
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you come back to this quest after you've talked to Private James, simply abandon the quest and they will both appear in the spot they were originally inside of the Sanctuary of the Devoted.
For those who don't know, the "c'thraxxi" he's talking about is the universal world for the Faceless Generals, like General Vezax and Erudax.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51395))
Requirements
Read from the Blizzard quest API.
Description
It's good to see that your companion is back unharmed. But more importantly, let's see if he still has my stone hidden in his pockets.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #864 27.1 52.6
Coordinates
- Turn-inVol'dun 27.1, 52.6
/way #864 27.1 52.6 - Objective areaVol'dun 27.6, 52.6
/way #864 27.6 52.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Lines In the Sand about 40 yards
- Temple of Sethraliss: Booking on a Favor about 40 yards
- Penning In Protection about 40 yards
- Brush With Death about 40 yards
- Sethrak Persuasion about 240 yards
- Heavy is the Head about 240 yards
- In the Dunes about 240 yards
- Mechanical Liberation about 240 yards
- Tooling Around Vol'dun about 240 yards
- Dirty Work about 950 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Vol'dun:
- Sanctuary of the Devoted, Vol'dun
- Shatterstone Harbor, Vol'dun
- Deadwood Cove, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Storyline
The Sands of Vol'dun
Part 12 of 15.
The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.
Previous: Break the Siege · Next: Reporting In
- 1Voyage to the West
- 2Ooh Rah!
- 3Establish a Beachhead
- 4Honor Bound
- 5Unexpected Aid
- 6Poisoned Barbs
- 7Antidote Application
- 8Friends in Strange Places
- 9Breaking Free
- 10Defang the Faithless
- 11Break the Siege
- 12The Keepers' Keys
- 13Reporting In
- 14Champion: Magister Umbric
- 15Return to Boralus
Also part of: Gaining a Foothold (part 35 of 55), Gaining a Foothold (part 35 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Break the Siege
This isn't the first time the Faithless have attacked us, nor will it be the last, but the temple must be protected! Please, do whatever you can to destroy their siege equipment and push them back.
After this quest
Taken from the storyline's own step order.
- Reporting In
I can't believe what we got ourselves in the middle of here. Keystones, C'Thraxxi, there's even a snake-man civil war going on! All I know is Wyrmbane is going to want a full report and if there's anything I hate more than inept privates getting themselves captured it's paperwork. Let's get going.
Other quests with this name
This one: Alliance only · Level 35-60.
The storyline at a glance
The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.
Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.