Storyline
The Sands of Vol'dun
Part 3 of 15.
The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.
Previous: Ooh Rah! · Next: Honor Bound
- 1Voyage to the West
- 2Ooh Rah!
- 3Establish a Beachhead
- 4Honor Bound
- 5Unexpected Aid
- 6Poisoned Barbs
- 7Antidote Application
- 8Friends in Strange Places
- 9Breaking Free
- 10Defang the Faithless
- 11Break the Siege
- 12The Keepers' Keys
- 13Reporting In
- 14Champion: Magister Umbric
- 15Return to Boralus
Also part of: Gaining a Foothold (part 25 of 55), Gaining a Foothold (part 24 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
After this quest
Taken from the storyline's own step order.
The storyline at a glance
The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.
Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).
Steps of this storyline count toward:
- Ready for War Complete the war campaign in Kul Tiras and Zandalar.
Other storylines on the Vol'dun map
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.