Nov 02, 2025 - after getting kicked back to the load spot three times, I just mounted up and rode down, then started shooting. If you're high enough to be in this area, you're probably high enough to be 1-2 shotting everything
Quest
Dawn of Justice
A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't jump into the Lightforged Warframe while your character is sitting (I'd been AFK). Doing so will render you unable to destroy a rift because you're still technically considered sitting and, well... "You must be standing to do that."
Incredibly aggravating now that artifact weapons are retired. The Warframe is much, much weaker and you'll be sliced to ribbons in seconds, with the heal not doing nearly enough to save you.
As usual Blizz doesn't think before doing things.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47992))
Requirements
Read from the Blizzard quest API.
What to do
Description
Thanks to your efforts, our enemy is in disarray and their defenses inoperable. We must take the ground at the spire's base and tighten the noose around their commander's neck. You have more than earned the honor to take the warframe into battle. We will follow your lead once the way is clear.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #830 61.8 47.0
Coordinates
- Turn-inKrokuun 61.8, 47.0
/way #830 61.8 47.0 - Turn-inKrokuun 53.1, 22.2
/way #830 53.1 22.2 - Objective areaKrokuun 60.9, 47.4
/way #830 60.9 47.4 - Objective area (centre of the marked area)Krokuun 53.0, 22.3
/way #830 53.0 22.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Krokuun map
- Contrition about 130 yards
- Severing Ties about 130 yards
- An Argus Roper about 370 yards
- Duskcloak Problem about 400 yards
- Strike Back about 400 yards
- A Strike at the Heart about 410 yards
- Threat Reduction about 460 yards
- Prisoners No More about 470 yards
- From Darkness about 490 yards
- Limited Supplies about 530 yards
Quests whose map markers the client places closest to this one on Krokuun, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Krokuun:
- Destiny Point, Krokuun
- Krokul Hovel, Krokuun
- Shattered Fields, Krokuun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Army of the Light +350
After the fall of Argus, the draenei's finest warriors followed the prime naaru Xe'ra across the cosmos in an eternal war to bring about the Legion's end. Since then, other survivors of the Burning Crusade have joined the ranks of the Lightforged.
Reputation group: Legion.
Other quests in Krokuun that reward Army of the Light reputation: A Grim Equation (+150), Crystals Not Included (+150), Overwhelming Power (+150), A Strike at the Heart (+250), The Mysterious Missive (+75), Imprisoned Inquisitor (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Nath'raxas Assault
Part 11 of 13.
Previous: Dark Machinations · Next: Lord of the Spire
- 1The Speaker Calls
- 2Visions of Torment
- 3Dire News
- 4Storming the Citadel
- 5Scars of the Past
- 6Preventive Measures
- 7Chaos Theory
- 8Heralds of Apocalypse
- 9A Touch of Fel
- 10Dark Machinations
- 11Dawn of Justice
- 12Lord of the Spire
- 13Forming a Bond
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dark Machinations
Eredar are adept at manipulating the fel that courses through this world. Those who do not shape it into living weapons build other armaments, like the Spires of Woe. The spires will make it difficult for even a small force to penetrate the main stronghold.
After this quest
Taken from the storyline's own step order.
- Lord of the Spire
Lord Nath'raxas rules over this hold as thanks for his role in delivering Argus to the Legion many years ago. Make no mistake, he is powerful, but he has also grown overconfident in his seat. Take advantage of his hubris and make use of the warframe's firepower while you can.
The storyline at a glance
Nath'raxas Assault has 13 steps, from The Speaker Calls to Forming a Bond.
Maps its steps are placed on (steps per map): Krokuun (10), The Vindicaar (3).
Steps of this storyline count toward:
Other storylines on the Krokuun map
- Assault on Argus
- The Light Mother
- Petrified Forest
- Seeing Red
- Legion Alchemy
- The Legion Jailbreak
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.