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Quest

Grip of Nightmare

A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Nattljus+10via Wowhead (opens the original comment in a new tab)

This is the start of Druid Classhall campaign Chapter 2, Idol of the Wilds.

Looked on several guide steps but couldn't find where to pick up the first breadcrumb, but found this quest as a standard ! on the big zonemap and looked it up.
This quest should be added to the campaign chain.

3
remotettl+1via Wowhead (opens the original comment in a new tab)

at end of this chain rewards are: 1x Enachanted Bark (allows instantly get 1 treants as minions for missions); 1x Glory of the Order (300 artifact power) and 1k order hall resources.

plus, You will get to Grizzleweald where.. if you havent done, there is at start 4 quests. not a bad thing for druid only quest chain.

Read all 4 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationVal'sharah
CategoryDruid Campaign
Quest ID42034

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42034))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

Most of the druids were able to escape, but the shrine is still swarming with enemies. The shrine's leader, Sylendra Gladesong, stayed behind to recover Malorne's Idol. We must go back and help her.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Val'sharah Quest turn-in 11 mapped points
Val'sharah map showing where to go for Grip of NightmareTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #641 56.8 71.5

Coordinates

  • Turn-inVal'sharah 56.8, 71.5/way #641 56.8 71.5
  • Objective area (centre of the marked area)Val'sharah 58.1, 69.4/way #641 58.1 69.4
  • Objective areaVal'sharah 57.2, 68.8/way #641 57.2 68.8
  • Objective areaVal'sharah 57.2, 71.3/way #641 57.2 71.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Val'sharah map

Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Val'sharah:

  • Lorlathil, Val'sharahAlliance and Horde · about 100 yards west
  • Garden of the Moon, Val'sharahAlliance and Horde · about 500 yards north
  • Bradensbrook, Val'sharahAlliance and Horde · about 930 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 110 yards north-east
  • Objective areaabout 100 yards north
  • Objective areaabout 20 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Eternal Dream I

Part 4 of 9.

Previous: Malorne's Refuge · Next: Tracking the Enemy

  1. 1Sampling the Nightmare
  2. 2Dire Growth
  3. 3Malorne's Refuge
  4. 4Grip of Nightmare
  5. 5Tracking the Enemy
  6. 6Idol of the Wilds
  7. 7Druids of the Claw
  8. 8Champion: Broll Bearmantle
  9. 9Champion: Sylendra Gladesong

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Malorne's RefugeLevel 10-45

    I see... it is as we have always feared. The Emerald Nightmare has found our world. We must call upon the ancient god, Malorne. Travel southeast to the shrine at Malorne's Refuge. There, we druids have kept a sacred relic for thousands of years, a gift from the white stag himself.

After this quest

Taken from the storyline's own step order.

  • Tracking the EnemyLevel 10-45

    The Idol may be stolen, but there is still hope. While I was trapped at the shrine, I saw the satyr raiders make off with the relic. Their tracks will still be fresh. With our heightened senses, we may still be able to pick up their trail.

The storyline at a glance

The Eternal Dream I has 9 steps, from Sampling the Nightmare to Champion: Sylendra Gladesong.

Maps its steps are placed on (steps per map): The Dreamgrove (6), Val'sharah (3).

Other storylines on the Val'sharah map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.