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Quest

Malorne's Refuge

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
cordell9+11via Wowhead (opens the original comment in a new tab)

If you are like me and you know you need this quest for the class campaign but you don't know how to fly to the zone. Go to your class hall and open the mission panel, at the bottom there is a tab for Scouting Map, click that tab and there should be a quest for that zone. Take the quest and that tells the flight master to take you to the new zone. That was not intuitive for me at all. I was trying to figure out how to run into the zone manually.

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Quest facts

LevelLevel 10-45
LocationVal'sharah, The Dreamgrove
CategoryDruid Campaign
Quest ID42033

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42033))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

I see... it is as we have always feared. The Emerald Nightmare has found our world. We must call upon the ancient god, Malorne. Travel southeast to the shrine at Malorne's Refuge. There, we druids have kept a sacred relic for thousands of years, a gift from the white stag himself. I already sent Broll Bearmantle ahead to give word of your arrival.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Val'sharah Quest turn-in 1 mapped point
Val'sharah map showing where to go for Malorne's RefugeTurn-in

In-game waypoint: /way #641 56.8 71.6

The Dreamgrove Objective area no plotted point

Coordinates

  • Turn-inVal'sharah 56.8, 71.6/way #641 56.8 71.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Val'sharah map

Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Val'sharah:

  • Lorlathil, Val'sharahAlliance and Horde · about 110 yards west
  • Garden of the Moon, Val'sharahAlliance and Horde · about 510 yards north
  • Bradensbrook, Val'sharahAlliance and Horde · about 930 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,900 yards north-west (on The Dreamgrove map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Eternal Dream I

Part 3 of 9.

Previous: Dire Growth · Next: Grip of Nightmare

  1. 1Sampling the Nightmare
  2. 2Dire Growth
  3. 3Malorne's Refuge
  4. 4Grip of Nightmare
  5. 5Tracking the Enemy
  6. 6Idol of the Wilds
  7. 7Druids of the Claw
  8. 8Champion: Broll Bearmantle
  9. 9Champion: Sylendra Gladesong

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Dire GrowthLevel 10-45

    Naralex asks for you to join him. He is ready to analyze the sample that he brought back from Shaladrassil.

After this quest

Taken from the storyline's own step order.

  • Grip of NightmareLevel 10-45

    Most of the druids were able to escape, but the shrine is still swarming with enemies. The shrine's leader, Sylendra Gladesong, stayed behind to recover Malorne's Idol. We must go back and help her.

The storyline at a glance

The Eternal Dream I has 9 steps, from Sampling the Nightmare to Champion: Sylendra Gladesong.

Maps its steps are placed on (steps per map): The Dreamgrove (6), Val'sharah (3).

Other storylines on the Val'sharah map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.