If you are like me and you know you need this quest for the class campaign but you don't know how to fly to the zone. Go to your class hall and open the mission panel, at the bottom there is a tab for Scouting Map, click that tab and there should be a quest for that zone. Take the quest and that tells the flight master to take you to the new zone. That was not intuitive for me at all. I was trying to figure out how to run into the zone manually.
Quest
Malorne's Refuge
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Follow-up is Grip of Nightmare.
[npc=105903] awaits you at 57.0 71.2 spot in Val'sharah, pass through the Portal to Dalaran, located at 57.1 43.0 in The Dreamgrove and travel to Malorne's Refuge.
TomTom:
/way Val'sharah 57.0 71.2 Broll Bearmantle
Malorne's Refuge — www.youtube.com/watch?v=zpox-GEMTn0
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42033))
Requirements
Read from the Blizzard quest API.
Description
I see... it is as we have always feared. The Emerald Nightmare has found our world. We must call upon the ancient god, Malorne. Travel southeast to the shrine at Malorne's Refuge. There, we druids have kept a sacred relic for thousands of years, a gift from the white stag himself. I already sent Broll Bearmantle ahead to give word of your arrival.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #641 56.8 71.6
Coordinates
- Turn-inVal'sharah 56.8, 71.6
/way #641 56.8 71.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- Making A Trade about 90 yards
- Twisted to Death about 110 yards
- One Dead Plant is One Too Many about 110 yards
- Choked by Nightmare about 110 yards
- The Last Straw about 110 yards
- Battle for Val'sharah about 120 yards
- Nature's Call about 150 yards
- Wisp in the Willows about 180 yards
- Meeting in Moonclaw Vale about 190 yards
- Delicate Enchantments about 190 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Lorlathil, Val'sharah
- Garden of the Moon, Val'sharah
- Bradensbrook, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Storyline
The Eternal Dream I
Part 3 of 9.
Previous: Dire Growth · Next: Grip of Nightmare
- 1Sampling the Nightmare
- 2Dire Growth
- 3Malorne's Refuge
- 4Grip of Nightmare
- 5Tracking the Enemy
- 6Idol of the Wilds
- 7Druids of the Claw
- 8Champion: Broll Bearmantle
- 9Champion: Sylendra Gladesong
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dire Growth
Naralex asks for you to join him. He is ready to analyze the sample that he brought back from Shaladrassil.
After this quest
Taken from the storyline's own step order.
- Grip of Nightmare
Most of the druids were able to escape, but the shrine is still swarming with enemies. The shrine's leader, Sylendra Gladesong, stayed behind to recover Malorne's Idol. We must go back and help her.
The storyline at a glance
The Eternal Dream I has 9 steps, from Sampling the Nightmare to Champion: Sylendra Gladesong.
Maps its steps are placed on (steps per map): The Dreamgrove (6), Val'sharah (3).
Other storylines on the Val'sharah map
- Into the Nightmare
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.