Can't be done while in Fury spec, switch to protection in order to have the right ability.
Quest
Hjalmar's Final Execution
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58915))
Requirements
Read from the Blizzard quest API.
What to do
Description
You now wield my most powerful skill, young warrior. Now use it to finish me! These ogres trapped my spirit here long ago for daring to defy them. Only through a glorious death will I finally be allowed to rest. It is the only way I will see my brothers and sisters in the afterlife.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- Message to Base same spot
- Who Lurks in the Pit same spot
- One Last Spar same spot
- Stocking Up on Supplies same spot
- Repair Yourself same spot
- A Mage's Knowledge same spot
- The Best Way to Use Sheep same spot
- The Deadliest of Poisons same spot
- Hjalmar's Final Execution same spot
- A Hunter's Trap about 20 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Even the tutorial quest has a Vrykul teaching warrior abilities. Just let us play them already Blizz :(
Other quests on the Exile's Reach map
Storyline
The Missing Expedition
Part 34 of 70.
Previous: Message to Base · Next: A Paladin's Service
- 29Who Lurks in the Pit
- 30The Rescue of Meredy Huntswell
- 31Harpy Culling
- 32Purge the Totems
- 33Message to Base
- 34Hjalmar's Final Execution
- 35A Paladin's Service
- 36The Deadliest of Poisons
- 37The Divine's Shield
- 38A Priest's End
- 39Resurrecting the Recruits
- 40A Warlock's Bargain
Showing steps 29 to 40 of 70.
Also part of: Classical Learning (part 2 of 2), A Dark Ritual (part 7 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Message to Base
We did it! We're one step closer to getting off this island. Let's get back to camp and inform the captain of our success.
After this quest
Taken from the storyline's own step order.
- A Paladin's Service
I found something strange while using Lindie's Scout-o-Matic that you should probably know about. The ghost of a paladin appeared on the hill nearby. She looked straight at the Scout-o-Matic and asked for you.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.