For those curious as I was The Dead Draenei before the Altar is The Ghost paladin that Alliance so in there version of this quest
Quest
A Paladin's Service
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59958))
Requirements
Read from the Blizzard quest API.
What to do
Description
While you were destroying that army of the undead, the ghost of a paladin approached me... and asked for you! They floated over to the ruins nearby. You should see what this ghost wants. I do not know much about the Light... but I know not to ignore a ghost.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Paladin's Service about 10 yards
- The Divine's Shield about 10 yards
- Freeing the Light about 50 yards
- A Priest's End about 60 yards
- Resurrecting the Recruits about 60 yards
- The Rescue of Meredy Huntswell about 140 yards
- Purge the Totems about 140 yards
- Harpy Culling about 140 yards
- The Harpy Problem about 140 yards
- Down with the Quilboar about 160 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Spell: Divine Shield
Other quests on the Exile's Reach map
Storyline
The Missing Expedition
Part 34 of 68.
Previous: One Last Spar · Next: A Priest's End
- 29Hunting the Stalker
- 30A Mage's Knowledge
- 31The Best Way to Use Sheep
- 32A Monk's Focus
- 33One Last Spar
- 34A Paladin's Service
- 35A Priest's End
- 36Resurrecting the Recruits
- 37A Rogue's End
- 38The Deadliest of Poisons
- 39A Shaman's Duty
- 40A Warlock's Bargain
Showing steps 29 to 40 of 68.
Also part of: A Dark Ritual (part 17 of 33).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- One Last Spar
Let's have a quick sparring session before returning to camp. I can sense new power rising from within you. I want to see it in action!
After this quest
Taken from the storyline's own step order.
- A Priest's End
You're a trained priest, right <name>? I have a grim request for you. I passed by some injured members of the first expedition. I did what I could... but they were too far gone. Can you perform a ritual to lay them to rest? Their spirits deserve to rest with honor.
The storyline at a glance
The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.
Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.