Also in the quest details they quote "There's no rest for the wicked"
Quest
Invasion Imminent!
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Walk east out of Town-in-a-Box and follow the path that runs to the southeast to the turn-in point at the top of the hill above the Ruins of Vashj'elan.
Invasion Imminent! http://youtu.be/r9_SHUTlaIg
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24856))
Requirements
Read from the Blizzard quest API.
What to do
Description
Your work here is done for now, but there's no rest for the wicked, eh? You remember Megs Dreadshredder, our old marketing rep? She's taken some others over the hills to the southeast, just past the Raptor Rise. If you follow the path east out of town and follow it south at the fork, you can't miss her. Apparently there's some trouble or other brewing with the snake-men at the ruins on the shore. Go see if you can't sort it all out, would you?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #174 52.2 73.2
Coordinates
- Turn-inThe Lost Isles 52.2, 73.2
/way #174 52.2 73.2 - Objective areaThe Lost Isles 45.3, 65.3
/way #174 45.3 65.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Reward details
Reputation: Bilgewater Cartel +10
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 29 of 72.
Previous: A Goblin in Shark's Clothing · Next: Bilgewater Cartel Represent
- 24Cluster Cluck
- 25Trading Up
- 26The Biggest Egg Ever
- 27Who's Top of the Food Chain Now?
- 28A Goblin in Shark's Clothing
- 29Invasion Imminent!
- 30Bilgewater Cartel Represent
- 31Naga Hide
- 32Irresistible Pool Pony
- 33Surrender or Else!
- 34Get Back to Town
- 35Town-In-A-Box: Under Attack
Showing steps 24 to 35 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Goblin in Shark's Clothing
Combining the remains of the Mechachicken with these shark parts, we've assembled the greatest fighting submersible of all time: the Mechashark X-Steam! Hobart and I want you to pilot it, <name>. Go west to the water and activate the Mechashark X-Steam Controller.
After this quest
Taken from the storyline's own step order.
- Bilgewater Cartel Represent
Looks like the naga down there in the ruins are preparing to invade our Town-In-A-Box. I have lots of dead scouts here as proof. I don't know about you, but I'm not about to let them try. Let's get the jump on them!
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.