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Quest

It's Our Problem Now

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-20
Quest ID14473

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14473))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 6 of 72
Rewards5g 35s, 2,750 XP

Description

Looks like those monkeys will steal anything! Those thieving little monsters have driven the teraptor matriarch into a frenzy by stealing her eggs. Worse yet, the eggs have started to hatch! We've got hungry teraptor hatchlings running around all over the place, looking to make a quick meal out of us! We didn't start this, but it's our problem now. You'll have to head into the jungle and kill those hungry teraptor hatchlings before they kill us all.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 6 mapped points
The Lost Isles map showing where to go for It's Our Problem NowTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 27.9 74.3

Coordinates

  • Turn-inThe Lost Isles 27.9, 74.3/way #174 27.9 74.3
  • Objective area (centre of the marked area)The Lost Isles 28.0, 71.8/way #174 28.0 71.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 6 of 72.

Previous: Monkey Business · Next: Help Wanted

  1. 1Don't Go Into the Light!
  2. 2Goblin Escape Pods
  3. 3Goblin Escape Pods
  4. 4Get Our Stuff Back!
  5. 5Monkey Business
  6. 6It's Our Problem Now
  7. 7Help Wanted
  8. 8Miner Troubles
  9. 9Capturing the Unknown
  10. 10Orcs Can Write?
  11. 11The Enemy of My Enemy
  12. 12The Vicious Vale

Showing steps 1 to 12 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Monkey BusinessThe Lost Isles · Level 1-20

    We've got major problems with the monkeys in the jungle to the east. They've stolen all of our explosives, and now they're going around throwing them. Sometimes at us! I had Fizz Lighter take some of his nitro and put it in these bananas. No monkey can resist a bunch of bananas!

After this quest

Taken from the storyline's own step order.

  • Help WantedThe Lost Isles · Level 1-20

    Great news! Foreman Dampwick has uncovered a cave full of kaja'mite on the island! What are the odds? Of course, there's a downside. He took some of the survivors with him to help mine the ore, but none of them have made it out.

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.