Another fantastic Goblin gadget quest! Just "use" your goggles and you can not only see the Assassins, but you can track them like a Hunter as well!
Quest
Infrared = Infradead
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Definitely a reference to the saying "red = dead" used by players. It means that if you see PVP flagged player of opposite faction you are going to kill him/her on sight. Blizzard, good job!
Aren't frogs cold-blooded creatures?
Why are they showing up in the infrared?
(oops)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14238))
Requirements
Read from the Blizzard quest API.
What to do
Description
Keep your voice down. The glen north and west of here is crawling with Alliance assassins. Unfortunately, we haven't been able to spot them. The cowards! They hide and won't fight face-to-face. You goblins are known for your wondrous goggles. Surely you have a pair that will allow you to see them? I need you to team up with one of my scouts and kill any of the SI:7 assassins that you spot.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #174 34.6 66.9
Coordinates
- Turn-inThe Lost Isles 34.6, 66.9
/way #174 34.6 66.9 - Objective area (centre of the marked area)The Lost Isles 31.5, 62.5
/way #174 31.5 62.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Reputation: Orgrimmar +250
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in The Lost Isles that reward Orgrimmar reputation: The Enemy of My Enemy (+10), The Vicious Vale (+10), Weed Whacker (+250), Forward Movement (+10), To the Cliffs (+10), Get to the Gyrochoppa! (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 16 of 72.
Previous: Forward Movement · Next: To the Cliffs
- 11The Enemy of My Enemy
- 12The Vicious Vale
- 13Weed Whacker
- 14Back to Aggra
- 15Forward Movement
- 16Infrared = Infradead
- 17To the Cliffs
- 18Get to the Gyrochoppa!
- 19Precious Cargo
- 20Meet Me Up Top
- 21Warchief's Revenge
- 22Farewell, For Now
Showing steps 11 to 22 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Forward Movement
Kilag should be in position by now. It is time for you to move forward to the Wild Overlook. The rest of us will pack up here and move out soon. Just follow the path northwest through the Vicious Vale. Not so vicious any longer thanks to you, eh?
After this quest
Taken from the storyline's own step order.
- To the Cliffs
I sent Scout Brax forward along the road to the cliffs overlooking the beach to the west. I am going to put you onto Bastia. Travel down the path and let Brax know that we are going to take a different route. We'll see you at the attack on the Alliance beachhead!
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.