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Quest

Infrared = Infradead

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-20
Quest ID14238

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14238))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 16 of 72

Description

Keep your voice down. The glen north and west of here is crawling with Alliance assassins. Unfortunately, we haven't been able to spot them. The cowards! They hide and won't fight face-to-face. You goblins are known for your wondrous goggles. Surely you have a pair that will allow you to see them? I need you to team up with one of my scouts and kill any of the SI:7 assassins that you spot.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 11 mapped points
The Lost Isles map showing where to go for Infrared = InfradeadTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 34.6 66.9

Coordinates

  • Turn-inThe Lost Isles 34.6, 66.9/way #174 34.6 66.9
  • Objective area (centre of the marked area)The Lost Isles 31.5, 62.5/way #174 31.5 62.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250, Orgrimmar +250

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Pick one of these

TypeDagger One-Hand
Item level4
BindingBinds when picked up
Weapon1 - 1 damage, speed 1.8
Suited toDestruction, Demonology, Affliction, Restoration, Elemental, Shadow, Holy, Discipline, Frost, Fire, Arcane, Balance, Devastation, Preservation, Augmentation, Survival, Subtlety, Assassination
Sells to vendors for77 copper
TypePlate Hands
Item level4
BindingBinds when picked up
Armor5
Suited toProtection, Fury, Arms, Retribution, Holy, Unholy, Blood, Frost
Sells to vendors for26 copper
TypeCloth Waist
Item level4
BindingBinds when picked up
Armor1
Suited toArcane, Fire, Frost, Discipline, Holy, Shadow, Affliction, Demonology, Destruction
Sells to vendors for28 copper

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Reputation: Orgrimmar +250

Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

Reputation group: Horde.

Other quests in The Lost Isles that reward Orgrimmar reputation: The Enemy of My Enemy (+10), The Vicious Vale (+10), Weed Whacker (+250), Forward Movement (+10), To the Cliffs (+10), Get to the Gyrochoppa! (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 16 of 72.

Previous: Forward Movement · Next: To the Cliffs

  1. 11The Enemy of My Enemy
  2. 12The Vicious Vale
  3. 13Weed Whacker
  4. 14Back to Aggra
  5. 15Forward Movement
  6. 16Infrared = Infradead
  7. 17To the Cliffs
  8. 18Get to the Gyrochoppa!
  9. 19Precious Cargo
  10. 20Meet Me Up Top
  11. 21Warchief's Revenge
  12. 22Farewell, For Now

Showing steps 11 to 22 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Forward MovementThe Lost Isles · Level 1-20

    Kilag should be in position by now. It is time for you to move forward to the Wild Overlook. The rest of us will pack up here and move out soon. Just follow the path northwest through the Vicious Vale. Not so vicious any longer thanks to you, eh?

After this quest

Taken from the storyline's own step order.

  • To the CliffsThe Lost Isles · Level 1-20

    I sent Scout Brax forward along the road to the cliffs overlooking the beach to the west. I am going to put you onto Bastia. Travel down the path and let Brax know that we are going to take a different route. We'll see you at the attack on the Alliance beachhead!

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.