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Quest

The Enemy of My Enemy

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-20
Quest ID14234

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14234))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 11 of 72

Description

I hate to ask you to do this, but I guess it's why they pay you the big bucks. Can you deliver that dead orc's field journal to whoever is in charge up at their camp? Based on the writing in the book, they should be located at the top of the island, up the incline past the Kaja'mite cavern to the southeast. Good luck, {name}. I always liked you.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 2 mapped points
The Lost Isles map showing where to go for The Enemy of My EnemyTurn-inObjective area

In-game waypoint: /way #174 37.6 78.0

Coordinates

  • Turn-inThe Lost Isles 37.6, 78.0/way #174 37.6 78.0
  • Objective areaThe Lost Isles 27.9, 75.5/way #174 27.9 75.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 450 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Experience350 XP
ReputationBilgewater Cartel +10, Orgrimmar +10

Reward details

Pick one of these

TypeMail Legs
Item level4
BindingBinds when picked up
Armor6
Suited toBeast Mastery, Marksmanship, Survival, Elemental, Enhancement, Restoration
Sells to vendors for56 copper
TypePlate Feet
Item level4
BindingBinds when picked up
Armor6
Suited toHoly, Protection, Retribution, Arms, Fury, Blood, Frost, Unholy
Sells to vendors for40 copper
TypeLeather Legs
Item level4
BindingBinds when picked up
Armor4
Suited toBalance, Feral, Guardian, Restoration, Assassination, Outlaw, Subtlety, Brewmaster, Windwalker, Mistweaver, Havoc, Vengeance
Sells to vendors for53 copper
TypeCloth Wrist
Item level4
BindingBinds when picked up
Armor1
Suited toArcane, Fire, Frost, Discipline, Holy, Shadow, Affliction, Demonology, Destruction
Sells to vendors for28 copper

Reputation: Bilgewater Cartel +10

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Reputation: Orgrimmar +10

Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

Reputation group: Horde.

Other quests in The Lost Isles that reward Orgrimmar reputation: The Vicious Vale (+10), Weed Whacker (+250), Forward Movement (+10), Infrared = Infradead (+250), To the Cliffs (+10), Get to the Gyrochoppa! (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 11 of 72.

Previous: Orcs Can Write? · Next: The Vicious Vale

  1. 6It's Our Problem Now
  2. 7Help Wanted
  3. 8Miner Troubles
  4. 9Capturing the Unknown
  5. 10Orcs Can Write?
  6. 11The Enemy of My Enemy
  7. 12The Vicious Vale
  8. 13Weed Whacker
  9. 14Back to Aggra
  10. 15Forward Movement
  11. 16Infrared = Infradead
  12. 17To the Cliffs

Showing steps 6 to 17 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Orcs Can Write?The Lost Isles · Level 1-20

    Looking through the dead orc's belongings, you find a field journal. Though it is heavily water damaged, the writing is still legible, if barely. Flipping through the pages, an interesting story unfolds. Good thing you decided to study Orcish.

After this quest

Taken from the storyline's own step order.

  • The Vicious ValeThe Lost Isles · Level 1-20

    Our hunter, Kilag Gorefang, and a few scouts, traveled into the vale down the path to the west. They're ...searching for... 'precious cargo'... that we were guarding when the filthy Alliance sunk our ship. The way is blocked by deadly plants and they have not been able to break through.

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.