The Hand of Fate or The Hand of Fate or The Hand of Fate or The Hand of Fate
Two If By Sea or Two If By Sea
Light's Exodus
The Vindicaar
Into the Night
Alone in the Abyss
Righteous Fury, Overwhelming Power, A Stranger's Plea
Vengeance
Signs of Resistance
The Prophet's Gambit
Rendezvous
From Darkness
Prisoners No More, Threat Reduction
A Strike at the Heart
Return to the Vindicaar
A Moment of Respite
Gathering Light
A Grim Equation, Crystals Not Included, The Best Prevention
Fire At Will
Locating the Longshot
Bringing the Big Guns
Lightly Roasted
The Light Mother
Light's Return
The Child of Light and Shadow
Essence of the Light Mother
An Offering of Light, The Vindicaar Matrix Core
The Burning Heart
Securing a Foothold
Reinforce Light's Purchase, Reinforce the Veiled Den *As per comments only one appear at a time. Return to the Vindicaar Antoran Wastes to complete other.
Sizing Up The Opposition
Quest
Righteous Fury
A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Previous: Alone in the Abyss
Parallel: Overwhelming Power, A Stranger's Plea
Next: Vengeance
If you abandon this quest after taking it, then to get back to the surface you need to Romuul to get back to the surface.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47589))
What to do
Description
The devastators bombarding our forces prevent us from advancing any further. I can only protect us from their blasts for so long. Champion, you must pierce their lines and remove the barriers protecting the devastators. If you can destroy the anchors that maintain the shields, I can cleanse them from afar.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #830 54.0 75.4
Coordinates
- Turn-inKrokuun 54.0, 75.4
/way #830 54.0 75.4 - Objective areaKrokuun 57.9, 77.7
/way #830 57.9 77.7 - Objective areaKrokuun 57.2, 74.2
/way #830 57.2 74.2 - Objective areaKrokuun 59.2, 74.3
/way #830 59.2 74.3 - Objective areaKrokuun 60.8, 79.4
/way #830 60.8 79.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Krokuun map
- Proof and Promise about 180 yards
- Opening Wounds about 180 yards
- Uncertainty about 180 yards
- Scavenged Artifacts about 200 yards
- Remnants of Darkfall Ridge about 200 yards
- Nath'raxas Hold: Preparations about 200 yards
- Nath'raxas Hold: Rescue Mission about 200 yards
- Woah, Nelly! about 220 yards
- The Speaker Calls about 220 yards
- Limited Supplies about 230 yards
Quests whose map markers the client places closest to this one on Krokuun, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Krokuun:
- Krokul Hovel, Krokuun
- Vindicaar, Krokuun
- Shattered Fields, Krokuun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Army of the Light +150
After the fall of Argus, the draenei's finest warriors followed the prime naaru Xe'ra across the cosmos in an eternal war to bring about the Legion's end. Since then, other survivors of the Burning Crusade have joined the ranks of the Lightforged.
Reputation group: Legion.
Other quests in Krokuun that reward Army of the Light reputation: A Grim Equation (+150), Crystals Not Included (+150), Overwhelming Power (+150), A Strike at the Heart (+250), The Mysterious Missive (+75), Imprisoned Inquisitor (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Assault on Argus
Part 3 of 14.
Previous: Overwhelming Power · Next: A Stranger's Plea
- 1Alone in the Abyss
- 2Overwhelming Power
- 3Righteous Fury
- 4A Stranger's Plea
- 5Vengeance
- 6Signs of Resistance
- 7The Prophet's Gambit
- 8Rendezvous
- 9From Darkness
- 10Threat Reduction
- 11Prisoners No More
- 12A Strike at the Heart
- 13Return to the Vindicaar
- 14A Moment of Respite
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Overwhelming Power
We will find no sanctuary on this world. Even now the full might of the Burning Legion rises to defend Argus. The siege camp below overflows with demon filth that stand between us and the weapon trained on the Vindicaar. They must be dealt with before it can fully charge, or Argus will be our grave.
After this quest
Taken from the storyline's own step order.
- A Stranger's Plea
My people... enslaved... Beaten... within death's grasp... <The cowled figure weakly raises his arm, handing you a small liquid skin.> Help... us...
Quests that require this one
The storyline at a glance
Assault on Argus has 14 steps, from Alone in the Abyss to A Moment of Respite.
Maps its steps are placed on (steps per map): Krokuun (12), The Vindicaar (2).
Other storylines on the Krokuun map
- The Light Mother
- Nath'raxas Assault
- Petrified Forest
- Seeing Red
- Legion Alchemy
- The Legion Jailbreak
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.